Tag: Star Trek Online

  • We are not the chosen one! Why I like the narrative of #LOTRO and #STO

    Ars Technica has a very interesting commentary on The Elder Scrolls Online, an upcoming MMO set in the Elder Scrolls universe, like Oblivion and Skyrim. One of the points I found most interesting was that the game uses the old “you are the chosen one” story line, which is a little odd, given that there are thousands of said chosen ones playing an MMO. (Paraphrasing from the article)

    This is one of the reasons I like the Lord of the Rings Online so much. I am not the chosen one in LOTRO. Frodo is the Ringbearer, and Aragorn is the King, and I’m just helping out. Same with Star Trek Online: There are thousands of us Captains, and we’re helping the Federation, or the Klingon Empire, or the Romulan Republic (funny how my spellchecker knows “Klingon” but doesn’t know “Romulan” – must be weak Star Trek fans making the word lists), but we won’t rule them or otherwise change the leadership, for example.

    I don’t mind being the chosen one in single player games, so I enjoyed Skyrim, Oblivion, and Morrowind, but in an MMO, it does seem a bit much. We are not the chosen ones, dammit, so make games where cooperation and heroism can work together!

  • A few thoughts on #LOTRO’s potentially boring year

    There have been lots of recent posts and tweets predicting doom and gloom for Lord of the Rings Online. I sure hope they’re wrong, but I do wonder if this year won’t be quite a rough patch for the game.

    When Turbine announced no new major content this year, people assumed the demise of the game. While the devs quickly assured us that wasn’t true, the subsequent layoffs of several LOTRO team members seemed to confirm a pullback in resources going to LOTRO. Sure, they’ll redo some early areas, but that may not be compelling for all us level 95 players. But those areas are not exactly what I’m writing about.

    The problem that I see in LOTRO, even more than for Star Trek Online, is that the top-level content is becoming less and less compelling with each release. For example, when my first character, a Lore-Master, hit Mirkwood years ago, I loved it! I had so much fun there, running skirmishes and instances with friends, getting max reputation with the elves there, etc. Even the crafting location was great, so I worked hard to get the “return to” skill so I could use it as needed.

    Then Rise of Isengard came out, and everyone raced to hit level 75 so we could do the Dragioch raid and get the dragon cloak materials. I got lucky and got those dragon scales on my first run through (I think I /rolled a 99!). So life was pretty good. Then Great River came out and we all ran over there and finished it, but the repeatable missions into the Limlight Gorge were fun, but not great. At that point, half my kinship got bored and bailed out of the game, never to return.

    Then came Riders of Rohan. I was late to RoR, because I didn’t want to pay full price for it. Once I bought it, I loved the mounted combat. A lot! My friends didn’t like it nearly as much, though a few times, a friend and I would romp through the fields of Rohan thumping down any enemies in our path! The big end-game draw were the Erebor instances, but I didn’t have a high level Minstrel or Captain, so nobody wanted a lousy Lore-Master (emphasis on lousy) for those missions, so I didn’t get to play. Then I tried hard to level my Mini and Warden up to 85 so they could join in, but medical issues took me out of the game for a few months. I didn’t quite get them to level 85 before Helm’s Deep arrived.

    Not wanting to make the same mistake as with RoR, I bought Helm’s Deep on pre-order, so played it right away. But this time, there were no great end-game instances. Instead, there were the Epic Battles at Helm’s Deep, but they can be run solo and by any level over 20. So there’s no really compelling end-game content to make me want to level all my guys up to 95 so they can join the fun. They can already do those missions at their level.

    Now I really enjoyed the story lines in Dunland, East Rohan, and now, West Rohan. My Lore-Master does every quest and I enjoyed almost all of it. But I have a lot less interest in doing all the same quests over and over and over again with all my other characters. So they’re slowly languishing, while my LM is retired-in-place at the Aldburg crafting hall (nowhere better to be!), while I play more Star Trek Online than LOTRO.

    Might be a long year for LOTRO…

  • Star Trek Online at 4K Resolution Screenshots

    I’ve been saying Star Trek Online works at 4K resolution, but I haven’t offered proof. These screenshots are nice examples of how good things can look at 4K. Of course, my Ex-Borg Romulan isn’t the most attractive guy, but the pictures give a good idea of how the game looks at 4K. Click on the images to see them at full resolution.

    My warbird outside Earth Space Dock Earth Space Dock with Q

  • Gaming at 4K update: Star Trek Online Still On Top

    Since I got my 4K TV/monitor, I’ve been experimenting with games that can run at 4K resolution (3840×2160@30 Hz in my case). As I noted in my last post, Star Trek Online works very well at 4K. I’ve continued to play STO at 4K and couldn’t be more impressed. It looks good at that resolution (though the textures are still crap, but that is the case with almost all games – I’m looking at you, Dragon Age series), and plays smoothly, despite the 30 Hz update rate. So STO is a clear win at 4K.

    I played a bit of Saints Row IV at 4K last night and it mostly worked. It struggled a little bit, but was playable at 4K. The only bummer was the very visible tearing, because I didn’t turn vsync on. I didn’t bother with vsync, because I could see from the tearing that it was having trouble keeping up. So I turned the game back down to 1080p and it worked great. I suppose if my computer were a little faster, Saints Row IV might be a good experience at 4K resolution.

    I’m continuing to run LOTRO at 1080p resolution, because of the distracting visible artifacts at 4K, and I find 1080p mostly OK despite all the pixels being doubled in both axes.

    In short, we have a big winner at 4K in Star Trek Online, and we have a pretty good candidate if your machine is great in Saints Row IV. So cheers to 4K monitors!

  • Gaming at 4K: The Good, the Bad, and the Ugly

    Since Amazon had the Seiki 39″ 4K TV for a great price last week, I picked it up in the hopes of gaming at 4K. I have a reasonably decent PC with an NVidia 670 that can drive 4K monitors, so that part worked well, but there are some issues.

    The monitor itself is a great piece of equipment. It is very vivid, with amazingly deep blacks (like almost no backlight bleedthrough). The color is pretty off, but with some calibration on my PC, it looks good. The downside of 4K is that it can only be driven at 30Hz over HDMI. There are some higher end 4K monitors with DisplayPort that may be able to do 60Hz, but they are much more expensive. Having a 3840×2160 desktop is so amazingly spectacular that I was, and still am, tempted to bring it into work so I can be more productive there. And with my first gaming experience with the monitor, that thought was reinforced. Since I spent the weekend mostly doing things around the house, I haven’t done an exhaustive survey of games on the 4K monitor, but I’ll share what I learned.

    The first game I tried was Lord of the Rings Online, which can drive the monitor at native resolution and at 30Hz. The problem was that there was some odd and very distracting smearing during movement, particularly on grass and flowers and such. It was so distracting that I couldn’t stand it, so I switched back to 1920×1080 at 60Hz. Sadly, this is lower than the 2560×1440 resolution of my previous monitor, so I was losing out a bit. And since the lower resolution was at such a large size now (39″ vs. 27″), it looked muddy and unappealing. At that point, I was ready to declare failure and bring the thing into work.

    Then I tried Sins of a Solar Empire, which won’t even try 4K resolution, so I gave that up, just reinforcing my plan to ditch the monitor at work.

    I tried Skyrim on a lark, and it looked amazing! It played like crap, but it looked fantastic at 4K. For some reason, though, the game was super sluggish and annoying. Again, my though was that I was not going to continue using the monitor for gaming.

    Finally, I tried Star Trek Online, and it was perfect at 4K. It looked great, and it played just like before. I tried both space and ground scenarios and it looked amazing. I presume the newer graphics engine in STO vs. LOTRO made the difference, but clearly MMORPGs can run perfectly well at 4K and 30Hz. That convinced me that maybe I need to rethink my plans for the monitor.

    Last night, I played more LOTRO as I am trying to get my poor Rune Keeper through Lothlorien and on to higher levels. Again, it was only at 1920×1080 on this large monitor, but I quickly came to like it. Sure, it is lower resolution that I used to play at, but it now filled my vision, so was more immersive.

    In short, gaming isn’t quite ready for 4K, but if you get a good enough deal on a 4K monitor, it is a nifty thing.

    I will post pictures and screen shots when I get a chance.

  • My Love/Hate Relationship with Borderlands 2

    Having played and thoroughly enjoyed Borderlands 2 when it first came out, I bought the Season Pass, but let the game languish as I played a few other games, had health issues that totally ruined my gaming ability for a while, and kept up with my Lord of the Rings Online (LOTRO) and Star Trek Online (STO) playing.

    A few days ago, however, while waiting for the new STO and LOTRO updates coming this week, I jumped back in to play the Tiny Tina’s Assault on Dragon Keep DLC. In this DLC, you and your NPC friends from the original Borderlands are playing a dice-based RPG similar to, but not infringing on the copyright of, Dungeons and Dragons. Of course, that means the player gets put into this fantasy world. And while you still have all your guns and grenades and powers, the enemies are using swords and arrows, though with deadly precision.

    The area in the DLC is quite challenging because of the various monster types. Some, like tree-based creatures are easy – just use fire, as are knights and others that fire works on. The damn skeletons are the problem. They are immune to nearly everything other than explosive damage and I just don’t have a good, accurate gun that deals explosive damage. But it’s a puzzle set for us by the developer to figure out how to overcome some of these tough enemies.

    That leads to my problem with the game. When you die, you reappear at a nearby respawn point, which is fine. But if you need to quit the game because it is way past bedtime, I will have to restart the area and all the monsters will have respawned. This concern was so great that I was trying to rush through a quest last night before bed, yet kept making mistakes and dying. I never did succeed, so I went to bed furious!

    Now, in the calm of morning, I can dispassionately look back at the game and not be quite so mad at it. Last night, I was sure I was going to drop the game again and go on to other games I’ve been waiting to play. Especially with the new STO and LOTRO content plus my PS4 will arrive on Friday, I’ll have plenty to do. But now that I’m not as furious, I will perhaps give Borderlands 2 another shot. When I’m calm and collected and have time to finish…

  • On the Importance of Game Controller Support

    I was somewhat out of gaming action for medical reasons for more than a month. During that time, I was pretty much unable to use keyboard and mouse to play games. I was, however, able to use my Xbox 360 controller for Windows to play games that supported it. And that led me to discover how poor the support for game controllers is in many of the games I enjoy.

    One of my favorite games, Lord of the Rings Online (LOTRO), doesn’t support game controllers, so I was out of LOTRO for a month or so. Sure, I logged in occasionally to check mail, but couldn’t play it even a little bit. But TallGuy, you say, MMOs and controllers don’t mix. Well, there you’re wrong.

    My other favorite MMO, Star Trek Online (STO), has native support for game controllers. Even more importantly, it has a fully programmable binding mechanism that lets me customize button combinations, so I can use the triggers as modifiers (think Shift or Control) for the few face buttons. Therefore, I can easily get to 2 rows of the skill bar without touching a keyboard or mouse. I can fly my ship or move my captain with one stick, move the camera with the other, crouch, run, shoot, and do pretty much everything I need with an Xbox controller.

    Games like Diablo III and Torchlight II didn’t support the game controller, of course. But the PS3 version of Diablo III shows that it is entirely possible to convert a clicky game into a controller game. The PS3 version is great – my wife and I have lots of fun playing it. She’s a wizard, so can nuke the enemies from a distance, while I’m a healing tank (monk) to take the pressure off her. And a lot less chance of getting carpal tunnel on the PS3 version.

    Very sadly, Sins of a Solar Empire can’t be played with a game controller. Nothing would have been better than to conquer the Sins universe many times during my convalescence, but it was not to be.

    A thoughtful friend gave me a nifty game, Evoland. It is pretty cool and supports game controllers very well. If you want to experience the evolution of RPGs over many years, give it a shot. I spent a good few hours with it.

    The laptop computer I was using wasn’t overly great (thanks to HP for abandoning it and not releasing modern drivers, since it is an i7 quad core with an AMD 6770 GPU), so it can’t run graphics intensive games like Skyrim or Borderlands 2 or Batman Arkham City well, so I didn’t use those, even though they work with game controllers.

    Instead, I gave up on the PC and finished Halo 4 on Xbox 360 and then finished Assassin’s Creed Brotherhood on the PS3. I enjoyed both, but I especially loved AssCreed because of exploring Rome and its historical buildings.

    So, my point is that PC games should have better game controller support. Keyboards are fiddly and not appropriate for all games (sure, for a shooter, I’d prefer keyboard and mouse any day), and there may be people that have some limitations or are bedridden that would be better off with a controller.

  • Too Many MMO Special Events, Too Little Time

    The number of daily things I need to do in two of my favorite games keeps growing, yet my time to do them in does not, sadly. In LOTRO, I should be doing Hytbold dailies with my level 85 Lore Master, and, until recently, I’ve been pretty good about doing so. The two things that have changed that are: a) I can’t find any more things to fix in Hytbold, though I know there must be more; and b) Star Trek Online has started the Crystalline Catastrophe special event!

    STO’s new event has us run an improved version of the old and horrible Crystalline Catastrophe encounter. The new one is actually winnable with a PUG (pick-up group for those of us who aren’t MMO aficionados) and includes lots of nasty Tholians to deal with, too. It is not particularly easy, as the Crystalline Entity can do lots of damage, especially after it finishes absorbing energy for the attacks of the players who weren’t paying much attention. I have to do it twice each day, once for my Fed Tactical guy and again for my KDF Engineer. It takes about 15 or 20 minutes and is pretty fun. The end goal is a big chunk of dilithium and more, so it should be worth it.

    I’ve also been doing some of the New Romulus Embassy daily missions to get some Fleet Marks so I can help my moribund fleets progress in construction of the embassy and space station. Generally, those are short missions, the longest of which involves flying around the planet to scan for radiation, so maybe 6 or 8 minutes.

    But now back to LOTRO, the 6th Anniversary Festival has started. I put a couple of my alts through the main festival quest line, but probably won’t do more. I have both of of the festival mounts among various mounts, and while I like the fireworks one a lot, the Anniversary mount isn’t my style. I do have some advice for players in the beer fight in Thorin’s Hall, though: stay in the arena after you get your points so others that aren’t as awesome as you can get their points too. There’s plenty of time to turn it in, so get knocked around a few times to help others out. I did that last night with my Hunter and I think the gesture was appreciated by a couple of people that hadn’t finished yet.

    So I suppose this is a good problem to have – my favorite games are keeping things interesting with special events. Now if only I had more time!

  • Choose your favorite Free-To-Play MMO: Star Trek Online or Lord of the Rings Online

    Massively is having a vote today between my two favorite F2P MMOs: Lord of the Rings Online (LOTRO) and Star Trek Online (STO). I enjoy them both tremendously, as I think both have created compelling stories and fun content based on their respective universes, so I decline to vote one over the other (though frankly, I play LOTRO a bit more than I play STO).

    If you want to cast a vote, go here.

  • Guild Wars 2 is great, so why do I not love it?

    I picked up Guild Wars 2 when it was on sale at Amazon over Christmas, and have played it for a good few hours. I’m impressed by many things about the game, yet I don’t feel drawn into it and am not too compelled to play it. It’s an attractive game, and has a number of good features, but it just doesn’t grab me.

    I played and loved the original Guild Wars and got a fair way through the expansions, as well. The story was compelling – you start out in an idyllic world with a few tasks to do to learn about the potential classes (yes, you can try each class and then choose: how original!), then armageddon brought on by the Charr destroys human civilization and you need to fight for the survival of your race. The expansions also had compelling and interesting stories.

    Guild Wars 2 – not so much. There are clever bits, like each race/class combo seems to have a different initial quest line, but overall, it just doesn’t grab me. In addition, humans are nearly wiped out, and the Charr are featured prominently as a major character. I still have a bit of a problem with the Charr being heroes, though the lore claims they had the land before the humans came. Anyway, the story so far doesn’t make me have a strong desire to continue. This is in sharp contrast to, for example, Lord of the Rings Online, where we all know the main story and the devs expertly wove our quest line into the story of the Ring. Star Trek Online‘s story isn’t quite as good, but it is Star Trek and you get to fly a starship, and the story is still pretty good and filled with gifts to the fans.

    Technically, GW2 is strong in many areas and weak in others. It looks really great, better than any other MMO that I’ve seen, sometimes by a wide margin. Much of it is voiced and the voice acting is very good, which is an improvement over STO and LOTRO, where not much is voiced, though both are changing that with each new release. The combat is good and varies. I started out as a Charr Engineer (yes, I’m trying to overcome my prejudice against the Charr), which is neat, because I get guns and can make turrets. The problem was that as I progressed in level, I wasn’t able to do damage quickly, so it took a while to kill the baddies, so it was getting boring. I created a hunter of a plant-based race new to Tyria, and she can kick ass and take names. She can do good damage and is more fun to play. I haven’t tried the other classes and races, but I’d bet there are other classes that are more fun than others.

    The game has fewer skills than LOTRO and STO, in that you only get a 1-line quick bar. The first 5 skills are fixed, and you learn them as you get experience with attacks, so by level 5 or so, you can do a basic attack, perhaps a debuff, maybe an AOE attack, etc. The 6th skill slot starts as a health potion skill, though you can replace it with other skills as you learn them. Then you earn the other slots as you level up. Unfortunately, before long, you have several skills that you’d like to use and only one slot to put them in. And skills can’t be swapped in combat. So that seems bad.

    There is a fast travel system and it works well. The map is pretty good. The ability to share XP in kills is built in, so helping others is always a good idea. The remote looting present in LOTRO (since the Rohan release) isn’t present here, so you need to run to all the baddies you felled to pick up loot. Annoying. There’s also no voice chat in the game, which is surprising, disappointing, etc., but at least they didn’t put a crappy one in like that of Planetside 2. And I suppose most guilds will put their own chat server up.

    The game is quite dynamic, which is good. There are lots of group events that spawn as you wander around. They show up in your quest list and on the mini map automatically, so just join in the fun. That part is terrific and may be the best part of the game for me.

    I am not in a guild yet, though will probably try to join the guild a friend is in. I haven’t done any guild vs. guild or world vs. world play at this point, and I imagine they are fun, but will likely not be the biggest draw for me.

    So in short, GW2 is technically nifty, great looking, pretty fun, and just not all that compelling to me.