Tag: Shooter

  • Halo Reach Turning Ugly

    Things are getting pretty ugly in Halo Reach, and I don’t mean the graphics, which are pretty good.

    ***Spoiler Alert*** Do not read if you don’t want spoilers

    One of the unique features of Halo Reach (at least compared to the other Halo games I’ve played) is the presence of your Noble Team comrades. They were helpful in keeping the enemy’s attention off you for a bit so you could kill some baddies and even the odds. Well, now all my Noble Team mates have been killed off, so I am left to face the hordes alone. Cortana has been taken to the Pillar of Autumn, yet I’m left behind, so I’m guessing my character will die by the end. Fighting alone as the world is coming to an end is somewhat depressing.

    *** End Spoilers ***

    Unlike other games where you get more powerful weapons towards the end to help against large numbers of enemies, Halo Reach has always had all (or at least most) of the weapons available. Some of the more powerful weapons, like the Spartan Laser and the Sniper Rifle, take sufficiently long enough to aim and fire that they’re not too useful. A very annoying thing about Halo Reach (and all the other Halos, if I remember) is that if someone even farts in your general direction while you’re zoomed in, you get zoomed back out and lose your precise aim. That really makes it hard to use the sniper rifle when things are hot and heavy. Tough Spartans should be able to maintain zoom even when shot (perhaps not being blown up, however).

  • Halo Reach Space Fighting is Fun!

    The space fighting part of Halo Reach is the most fun, so far, but it was quite short, and since my Sabre was destroyed with the Covenant super-carrier, not likely to be repeated soon. The first video here shows part of the first space battle. It gets busier in the attack wave after the video, but is more of the same. As you can see, my teammates can’t seem to hit much of anything, so I have to do most of the blowing things up…

    In the second movie, we’re going after a Covenant corvette to take it over and use it in the upcoming attempt to destroy the super-carrier. I get the task of taking out the engines.

    Once we disabled the corvette, there are some fun battles inside to gain control. Then things go from bad to worse, but that’s for another post.

  • Halo Reach Turret Shooting

    Because Halo Reach put me more than an hour back in my game, I had a chance to relive some of my favorite moments so far. The first is as I’m being airlifted to a spire I need to shut down. I got to shoot from the turret and took out a lot of Covenant baddies and AA guns on the ground. Pretty fun.

    The next video shows the launch of my Sabre into orbit. It’s a cutscene, but it looks pretty good. Both videos are available in 1080p if your machine has the guts and your display has the pixels.

    I’ll have a couple more videos tomorrow. They’re uploading now, but I’m not going to wait for them to be done processing.

  • Halo Reach Save System Stinks

    A major annoyance with all the Halo games since Halo 2 (I forget how the original Halo was, so I can’t condemn it) is the stupid save system. You reach checkpoints as you play the game, and generally the checkpoints aren’t too far apart, but they usually aren’t as frequent as those in the Gears of War games. The problem is that the Halo games don’t actually save your progress at the checkpoints -they just mark a restart spot if you die. If you really want to save your progress, you have to choose the “Save and Exit” (or similar) in the menu, which actually saves your progress to disk so you can resume later. I learned this the hard way in Halo 2 and haven’t messed up since.

    On the other hand, Halo Reach did manage to mess up my save of last night and instead restored me to a much earlier position, thus wasting more than an hour of my time. It put me back before the fighting in space (which I was okay with repeating, because it’s the best part so far). I am certain I properly saved before shutting down for the night last night, but when I started it up today, it put me at the wrong spot. Now I don’t trust it at all and am saving every half hour or so, in case it decides to forget where I am again. Bloody annoying.

  • Halo Reach Space Fighting Fun

    Though I said the ground fighting of Halo Reach was pretty boring, I find the space fighting good fun. Sure, it’s pretty arcade-oriented, but there’s a bit of strategy (guns first to take down shields, then missiles to finish them off). The controls work pretty well as does the targeting reticle for the guns. So far, the space fighting in Halo Reach looks good and plays well!

  • Halo Reach Boring?

    I’ve been playing Halo Reach and am enjoying it, but it is pretty boring. Many of the missions are at night, so the graphics are muted and uninteresting. The day missions are better, but there is not a sense of wonder, so far. In Halo, we found and explored a ringworld, while in Halos 2 and 3, we dealt with Universe-ending threats, the Flood, religious fanatics, and more. These were experiences out of the ordinary for games and made them more fun than just the combat. So far, Halo Reach hasn’t had any sense of discovery or awe. The troops seem to know all about the Covenant and are mind blown that they are on the planet. Now, I’m not that far along, so the larger, universe threats may come later. I hope so, otherwise, it’ll be hard to keep interested. I know I shouldn’t be interested in the plot, but stories are important for games, in my opinion, which is why I’ve never finished any of the Grand Theft Auto games (among other reasons, like the driving is horrible).

  • Halo Reach Not Bad So Far

    I managed to get a couple hours of play (well, more like an hour – see below) in for Halo Reach last night and it was pretty good. I had forgotten how to steer the warthogs, so I was having a miserable time for a while, but eventually remembered and that made things better.

    I started off playing the game on my big 52″ Sony LCD TV connected via HDMI. The game looked very good from my sitting distance, but there were a lot of dark areas in the first part of the game and somehow they were too dark on the TV (you can adjust game brightness, which helped). The sound was really awesome coming from the surround speakers. I have highly-rated surround gaming speakers in my home office where I do most of my gaming, but the sound experience in the living room is far superior.

    I moved the Xbox 360 down to my office and connected it to my Dell 27″ monitor via component cables via the Hauppauge HD PVR, so I will be able to capture videos. This meant I could only run at 1080i, not the 1080p of the TV with HDMI, so the image wasn’t quite as crisp. On the Dell monitor, however, I could really see the flaws in the game, however. It really appears to be a 720p game being scaled by the Xbox’s built-in scaler. The graphics are good, but not as good as one would get on a decent PC, which is one reason I prefer games on the PC.

    Another reason I prefer PC games is mouse control, particularly for shooters. Aiming with the stick on a gamepad is lousy, for me at least, and the Halo games are no exception, though Halo Reach seems pretty forgiving. The controls of Halo Reach are quite good and as simple as possible. Movement is one stick; aiming/looking is the other one. Triggers and buttons do various actions, but it isn’t complicated. But I still wish it was on the PC with a mouse. I played Halo and Halo 2 on the PC, but since the rest are Xbox 360 only, I no longer have a choice (thanks Microsoft).

    The game play so far has been nearly identical to the earlier Halos, so no surprises. The addition of armor abilities (speed, defense, etc.) is nice and lifted from Crysis (though you can only equip one ability at a time, so you can’t switch on the fly, as in Crysis). The biggest difference is your squadmates stick with you. In earlier Halos, most other soldiers would work with you for a bit, but you, as the Spartan, were the star of the show. In Halo Reach, you are part of a team and your teammates are pretty competent and sometimes better at certain things. But not driving. AI driving is simply terrible. I found it much better to drive the warthog myself and let a squadmate be gunner. If they drive, we just got stuck all the time.

    The music is good, but not as great as Halo 3 was. So far there isn’t an iconic, compelling theme in the music, though perhaps one will show up later as I move on to bigger and better missions.

    So Halo Reach is fun, but more of the same. And that’s okay with me, as I liked the others enough that more of the same is good!