Tag: PC

  • I really wasn’t going to buy Destiny 2 for PC…

    I played Destiny and Destiny 2 on PS4, but as we know, the console versions of Destiny 2 have been pretty much abandoned by disgruntled players. Lots of YouTubers have switched to the PC version and sung its praises, particularly with the weapon behavior, but even that it makes you feel more powerful in the Crucible (PVP matches). The fact that console Destiny 2 prices have dropped like a rock, while the PC version’s prices remained steady helped boost the conclusion that the PC version is good, thus high demand still, while the poor console versions were not flying off the shelves.

    I downloaded the trial version of Destiny 2 last night and liked it. It looks quite good on my 3440×1440 wide-screen monitor driven by a GTX 970. The mouse control is precise and accurate, so even hand cannons are worthwhile now. Overall, it was good. But I haven’t played a WASD-control scheme PC shooter in ages. Even when I do play PC shooters, I use a controller. All the damn buttons needed by Destiny 2 are somewhat annoying, but the mouse clicking may be the thing that really drove me nuts. My hand has barely recovered from playing Diablo 3 on PC a few years ago, but now Destiny 2 needs lots of clicking. Even worse, aiming down sights requires holding a right click. After playing for a couple hours, my right-click finger could feel it.

    Sure, I know I could hook up a controller, but then it’d be much like the PS4 version, so I wouldn’t get the benefit of the smooth mouse aiming. I may try that sometime, but it seems a waste.

    So this morning, I decided that I wouldn’t buy Destiny 2 for PC, because I didn’t want to pay so much and have to deal with a control scheme that may induce carpal tunnel or some other repetitive stress injury. And then Amazon put the damn thing on sale for $26… So I bought it.

    See you in Destiny 2 PC, I suppose.

  • Star Trek Online for PS4 is pretty good!

    Star Trek Online for PS4 is Star Trek Online. Sure, the controls are different from the PC version, and it’s a little dumbed down, but the basics of the game is still there and it is still fun. It also looks pretty good, so they’re taking good advantage of the PS4’s graphics capabilities. There were a few bugs that I ran into, but none game-breaking, and I can’t link my Arc account for some reason (perhaps because I have a lifetime subscription on the PC version), but the game was entirely playable. If I didn’t have so many hours invested (is that the right word for a game?) in the PC version, I’d play it more in a heartbeat.

    The control scheme is the biggest change from the PC version. In space, it uses the gamepad sticks very intuitively for ship control and camera control. Since the gamepad only has a few buttons, we only get a few powers that we can use, but the L1 button (left bumper for you Xbox folks) can be held down to bring up a radial menu of powers, it tends to work out. R2 (right trigger) fires phasers, while R1 fires torpedoes if they’re bearing on your target. Switching energy profiles is easy with the D-Pad, as is speed control. The ground controls are similar, but it uses “shooter” mode rather than RPG mode (options in the PC version). L2 is Aim Down Sight. Overall the control scheme is simple and works well.

    I’ve been using a gamepad with STO on PC from the beginning, and I have lots of powers mapped by using triggers and bumpers as modifiers for the ABXY buttons on my Xbox 360 controller. On the PC version we’d be at a severe disadvantage if we could only access a few powers, so we’ll have to see how the console version compensates for that.

    The early missions are a bit of a mash-up of the original Borg invasion missions from the early days and the more current Star Fleet Academy stuff, but fairly well done and a nice introduction to the controls and to the game. Loot drops are auto-looted if you get close, which is a nice improvement. I’ve never spent much time in shooter mode on ground missions on the PC, but I see that works pretty well on the PS4.

    It looks like the Temporal Agent start isn’t available on the PS4 version, which is a bit of a shame, given the tie in with the 50th anniversary of Star Trek, but perhaps it will come later.

    I did pick up the free (yesterday) 23rd century costume pack as well as a nifty Andorian Escort ship that was also free. That ship rocks – it’s almost unfair how quickly it stomps enemy ships to the curb. I don’t know if it was a mistake or not, but I’m happy I got it.

    My biggest disappointment is that I can’t link my Arc account to the PS4 version. I get to the Link Accounts screen, press the button, then the screen just reloads each time I press it. I’d sure like to be able to link my lifetime account and thousands of Zen to the PS4 version. I don’t actually want to play my PC characters on the PS4, but I’d sure like the unlocks I’ve earned over the years. If I can’t do that, my play time with the PS4 version may be at an end or at least very minimal, since my best experience with STO is going to be on the PC.

    If you’re an existing STO player, there probably isn’t a compelling reason to play on the console version, but the console version is probably much better for people that are new to Star Trek Online.

  • Fun and Frustration in Star Trek Online

    I’ve been playing a lot of Star Trek Online recently. In fact, I’ve played more in the last couple weeks than I played in the previous couple years. The Risa Summer Festival is what got me back in, because I wanted a nice new ship (and it is a nice Escort class ship), but the recent release of Agents of Yesterday also brought me back in. This is a terrific way for the game to tie into the Star Trek 50th anniversary and to have our characters run around in 23rd century uniforms, including the short skirts for the female characters. It also added voice talent from wonderful Star Trek actor Walter Koenig, as well as Christopher Doohan and Vic Mignogna from Star Trek Continues. They also had some Leonard Nimoy voice acting, presumably from the game’s launch when he played a major role, so Spock was present too.

    So I started a 23rd century character and progressed through the time travel story. It was fun, but the bugs were a little frustrating. Many times, a mission would end, but the next mission wouldn’t start, so I had to search for available missions to continue the story. Since I’ve been playing Star Trek Online since the beta, I know to how to do this, but a newbie that joined casually would be stuck and frustrated, which may lead them to quit the game. These tutorial areas need to flow better to keep people engaged.

    Once my new character finished the timeline missions (i.e., the tutorial), she was unceremoniously dumped into the STO main universe and timeline to do the same old missions all my other Federation characters have done (boring). So then I jumped to a level 50 Vice Admiral to see what other time travel mission are available. I did those missions (in my fancy new ship I got from Risa), and it was kinda neat, including a visit to the JJ Abrams “Kelvin” timeline. But the stories came to an abrupt end with no real payoff, so that was disappointing.

    Another annoying thing is that they’re trying their best to break the gamepad support in the game. Since STO is coming out for consoles, thus requiring gamepad support there, the devs must be experimenting with gamepad support on the PC. Well, they made it so any pull of the left trigger or left bumper along with any other button locks out the joystick controls, so you can’t turn the ship or the camera. This only happens in space mode, not on the ground, but it is annoying. I have found a workaround by unbinding the left trigger and the left bumper, which leaves them free for use in my control scheme mapping. But annoying, nonetheless.

  • Getting towards endgame in Fallout 4 and I’m not exactly pleased

    This post contains spoilers for Fallout 4, though because I haven’t finished the game, it doesn’t contain endgame spoilers. If you don’t want spoilers, go back to Twitter and read about Blade and Soul and its boob physics.

    I have been really enjoying Fallout 4, but I think I’m getting near the end. I’ve spent the game recruiting settlements to the Minutemen, grabbing Technical Documents and Viable Blood Samples for the Brotherhood of Steel, killing synth enemies of the Railroad, and, in general, hating the Institute for kidnapping my son and killing my wife. Now that I’ve finally made my way into the Institute, I think they’re a bunch of misguided dopes that need to be stopped, but not necessarily to all die. Unfortunately, based on the way I see the upcoming conflict, they and perhaps some of my other current allies are going to have to be killed.

    It looks to me that the game isn’t going to give me a way to make peace between all the factions. Hell, I’m the General of the Minutemen, I hang out with the leader of the Railroad, I am the father of Father of the Institute (there was a helluva spoiler, so don’t say I didn’t warn you), and the Brotherhood of Steel likes the cut of my jib. If anyone could preserve the peace and make all factions get along, it would be me. But as far as I can tell, I’m going to be forced to choose a faction, and that will make me some enemies. Already, both the BoS and Railroad are a little pissed that I chose to enter the Institute with the help of the Minutemen. I’ve been asked to undertake missions against the Railroad for the Institute. The Battle at Bunker Hill had me going in with an Institute tough guy to recover some synths from the Railroad that was trying to hide and protect them. This turned into a huge battle between the BoS, the Railroad, and the Institute with lots of deadies and lots of loot to be collected. I managed to stay neutral by not shooting anyone, so I haven’t ruined my reputation with the factions yet, but clearly I didn’t like to go up directly against the Railroad and BoS.

    In the long run, I’m going to have to betray the Institute, since I think they are the worst of the bunch. That dick at the head of the BoS may make me go up against them too. So all in all, I’m not happy that the game is forcing my hand to make war, when I could be a peace maker..

  • Enjoying the Heck out of Fallout 4

    Since I last wrote, I played a lot of Destiny. I would even say too much Destiny, with the terrific Sparrow Racing League (getting all 3 characters a Class S license, but never getting any 320 gear), followed by Iron Banner where I got all 3 characters to rank 5. And that’s pretty much the last Destiny I played (other than getting the nifty Warlock helmet from Xur this weekend).

    I’ve been playing a lot of Fallout 4 and enjoying it quite a bit. I loved Fallout 3 and Fallout: New Vegas, and I’m enjoying this just as much. The combat is pretty good as are most of the missions. One of the things I most appreciate about Fallout 4 is the writing. I love finding notes and holotapes from people that survived the war but were then trying to find each other or get home. Some of the stories are quite convincing and moving. The developers didn’t need to add so much flavor to the wasteland, but I’m sure glad they did.

    I mostly like the four factions (though I have not met the Institute yet – more below), though some of the missions get a little tedious. Some of the escort missions from the Brotherhood of Steel are annoying, because the escortee tends to like running up to Deathclaws and the like. [Spoiler alert – don’t read the rest of this paragraph if you don’t want a minor spoiler.] While looking at the Fallout 4 Wiki, which is a good idea to make sure I don’t miss anything in the buildings I explore, I saw evidence that in the endgame, the factions will turn hostile to each other and, for example, try to attach the Prydwen, the BoS’ airship. I’m disappointed that I’ll be forced to make a choice to attack or protect one of the factions if I want to see the endgame content. I’m pretty happy being the General of the Minutemen, a Knight of the Brotherhood of Steel, and a Railroad operative. Having to choose and making enemies isn’t something I’m looking forward to.

    I like the voice acting quite a bit, especially Tim Russ (Star Trek’s Tuvok) as the captain of the Prydwen. Some of the NPCs, especially the guards on Diamond City, have too limited a phrase list, so it gets a bit tedious. It’s almost as bad as the “arrow to the knee” of Skyrim. But overall, the voice acting and behavior of the NPCs and the player’s companions is good and convincing. The background stories are well done too, though I heard Cait’s story last night and it was quite disturbing and sad.

    One of the things I don’t like about Bethesda games, and this one is no exception, is that enemies attack on sight, even if I am so much higher level that they are but gnats to be squashed. I remember in Oblivion when I was the Champion of Cyrodil and had braved Oblivion, but stupid bandits would attack me everywhere I went. So tedious. LOTRO has a nice system where if you’re several levels above the enemies, you can walk through and they don’t attack unless you attack them. Freelancer, from way back when, had a neat system where you could hear the radio chatter from other pilots, and I remember a bunch of baddies scanning me and saying “Nope, not gonna mess with that guy” or something similar, followed by them steering away. Why a modern game can’t do such things at least as well, I have no idea.

     

  • Still gaming, just not writing enough

    I’ve been too silent on here for too long. I’ve been playing lots of games, but I haven’t been writing my impressions of them, and oh boy do I have impressions to share. So I’ll try to write more frequently about some of the games I mention here.

    I’ve finally broken Destiny’s hold on me, so I am playing other games. I still check in on Destiny a few times a week, but no longer have the compulsion to play it to the exclusion of all else. I’ve even done some good things, including killing Skolas in the level 35 Prison of Elders (I was helped greatly by two players that were very good and knew what they were doing). I also helped a friend’s husband conquer Hard Mode of both the Crota raid and the Vault of Glass (well, I participated and killed things). So those were good accomplishments.

    My newest addiction is Elder Scrolls Online. I got it on sale for PS4 and I really like it. It isn’t so epic as Lord of the Rings Online, but the combat is great, and the crafting is pretty good, and the story is fine so far. Every chance I get, I pop online and work on one of my three characters.

    Speaking of LOTRO, I still play it a couple hours per week. The story is great, so I want to finish exploring the end game areas. I must admit, however, that I have little hope of getting all 8 of my characters through the end game and level 100. Too much repetition…

    I also bought the Borderlands Handsome Jack collection for PS4. I’d already played Borderlands 2 on PC, so I started with the Pre-Sequel, which I’m enjoying. However, I started a Borderlands 2 character, since some friends are playing that, and I realized that Borderlands 2 is a much better game. The Pre-Sequel seems to be puny in comparison, and I’m near the endgame of it.

    I’ve also been playing a tiny bit of Dragon Age: Inquisition. The problem is, I’m just about to start the end game, and I don’t want the game to end. I’m invested in the story and the characters, and I don’t want to be done with it, just to be able to play a few bolt-on DLCs later. So I’m taking it slower than I probably should.

    Finally, I’ve actually started up Star Trek Online a few times recently, mostly because of the giveaways to build excitement for the new season. I realized that there are game mechanics that are new and I need to learn them. So when I get done with Borderlands or Dragon Age, I’ll take some time and get back into STO. I have a lifetime subscription, so I don’t feel too guilt about stepping away for a year, but it is getting to be time that I should come back.

  • Really enjoying Dragon Age: Inquisition; Not so much for Divinity: Original Sin

    These two games with three-word names with colons in the middle are RPGs I bought last week on sale. both are set in fantasy worlds where you fight baddies using swords and magic. Both have a player character and companions to help the fight. Both have made up BS names for bad magic stuff, like the “fade” or “source.” Both also have seemingly high production value and look pretty good. But the combat is very different, and that makes all the difference for me.

    Divinity: Original Sin is an old school-looking game, with isometric views, but of a real 3D environment, so the camera angle, position, and zoom can be changed if desired. The game world looks good and the story seems about average. The problem is that it is way old school in the combat as well. The combat is turn based, so everything must be micromanaged. Every attack, every movement, every healing potion, all of it. I guess I’ve been spoiled since Dragon Age: Origins where your companions had AI and rules that you could make and change, so they could participate in the combat productively and without micromanagement. Sure, you could micromanage if you wanted, but it wasn’t required. Because I can’t be bothered with this level of micromanagement at my advanced age (and I wouldn’t have bothered much when I was younger as well), Divinity: Original Sin will be put on the back burner. I won’t be asking Steam for a refund, because it isn’t the game developer’s fault that I bought a good game that I just don’t like.

    Dragon Age: Inquisition, on the other hand, is very compelling and good fun. The combat system is significantly simplified from the Dragon Age: Origins rule making, but it works very well and I rarely have to micromanage. My biggest problem was with the keyboard and mouse control (I’m playing on PC). The right button view controls were awful, and when you’re trying to close a fade rift that’s above you (and all of them are), getting a view on it to be able to affect it was a real challenge. Luckily, the game was also designed for controller support, and that works fine. The views and movement work great, and I can still pause the action (called “Tactical View” now) to select targets or issue commands. The biggest problem is that they’ve created a beautiful world that is much more open than in any of the previous games, but I’m usually so busy looking with a slight downward angle that I don’t get to take in its beauty.

    The other problem I have with DAI (and with another EA game, Titanfall) is that it is really stupid about resolution settings with my 4K monitor. My graphics card isn’t powerful enough to play smoothly at 4K, but is great for 1080p. So when I set 1080p/60 in the game, the game (both DAI and Titanfall, in this case) decides that I really must have meant 1080p/24 and sets the monitor for that. Well that’s a disaster in Titanfall, but even DAI looks jerky and the voice sync goes out of whack at 24 frames per second. So I have to manually set the resolution to 1080p/60 then start the game. Titanfall would let me play at 1080p/120 with no problem (yes, the monitor supports 120 Hz at 1080 resolution), but DAI is very confused by that and refuses to go into full screen mode.

    So despite the technical glitches, Dragon Age: Inquisition is great and has at least partly broken my obsession with Destiny. Divinity: Original Sin looks like a neat game, but the combat system isn’t my cup of tea.

  • Fretting about what games to play!

    I have an odd problem, though probably not so unusual these days when people have Steam libraries that number in the hundreds of games as well as consoles full of PS+ and Games with Gold “freebies”: I can’t find a game that I want to play.

    I’m still playing Destiny more than is healthy, and I sometimes dip into LOTRO and Star Trek Online, all of which I enjoy, but I feel like I want something different. I don’t think I want another MMORPG, and if I did, I have Guild Wars 2, but never got into it. No, what I really want is a space game.

    Some of this came about because Elite: Dangerous became available on Steam, so that got me thinking about the genre. I love the X games from Egosoft, from X2 through the various incarnations of X3. I bought X: Rebirth some time ago, but just couldn’t get into it. I started it again last week, since many patches and expansions have claimed to have “fixed” and improved the game. As far as I can tell, nope. X: Rebirth’s universe seems at once more crowded, yet more tedious than those of the other X games. Travel is done via space highways, which seems restrictive compared to the time-accelerating travel mechanism in the other games. I presume they want to make the universe more connected and continuous than before, but so far, I have the opposite impression. And since stations are now massive conglomerations of modules, you have to hunt for places to dock rather than just approaching the station and asking to dock. Even after I’ve visited a station, finding the docking areas is still a huge pain. Maybe it gets better when I add more gear to the ship, but so far, the game remains almost unplayable.

    So looking through my enormous Steam library, I saw that I had bought Galaxy on Fire 2 HD when it was on sale some time ago. I also have it on my iPad, but the controls were pretty bad, so I hoped the controls and graphics would be better on my PC. Well sort of, but it is still a tedious and not fun game. It is basically a space dogfighter with little to no aim assist, with a little bit of trading and mining thrown in. In essence, not much fun. And, frankly, that’s what I’m worried Elite: Dangerous will be like. I would hate to spend $60 for a game that is by all  accounts half baked and have it not be much fun either. The reviews are suggesting that I’d like it, but who knows?

    So for a change of pace, I figured I’d try Baldur’s Gate 2 EE that I also bought on sale on Steam. I never played BG2, but I loved Neverwinter Nights, so I figured it would be good. Well, no, I don’t have time to manage the spells and attacks for a whole party through a tedious interface. In Dragon Age Origins, your party members act appropriately for the role you assigned, but in BG2, they seem pretty useless unless you micromanage them. Well, since computers are better at tedious micromanaging than I am, I think the computer should have done more.

    So I will not be continuing with BG2 or GoF2 since they are bad at letting the computer do things it should be doing. I may end up giving X: Rebirth another shot, but I don’t think I can justify $60 for Elite: Dangerous when I could hate it.

    Oh well, Destiny is calling, as always.

  • Finally arrived at Dol Amroth in LOTRO

    After a bit of questing in West Gondor, my Lore Master finally made it to the city of Dol Amroth in LOTRO. The city looks great with tremendous detailing on the stonework and the doors. Swans and statues of swans are present everywhere. The city has a number of districts, and you are given a quest by a grumpy guard to visit all of them (I say the guard is grumpy, because he didn’t have nice things to say about elves, the race of my LM). When I got to the dock area, I was given a couple of quests regarding fishing. So while I was sent off to collect fish and to fish from a pier, nobody even mentioned the Corsair ship blocking the harbor entrance, nor the Umbar fleet in the surrounding waters. Nope, far more important for me to collect crates of fish than to worry about the blockade…

    Other areas of the city have similar nuisance quests, yet there are some serious quests, as well. There is a quest line to join the city guard, which seems like a lot of work, but I’ll do it, most likely. Overall, Dol Amroth seems like it will be an okay place to stop and quest for a while.

    The amenities are all present, but somewhat spread out and inconvenient. The LOTRO designers made such brilliant crafting halls in Forlaw and especially Aldburg, where crafting stations, vault keeper, auctioneer, and forge/relic master existed in a small, convenient space, yet here they are spread over a wide area and in different buildings, etc. So not great for crafting, but I can always jump to Aldburg when I need crafting time.

    Dol Amroth in LOTRO’s West Gondor is a treat and looks so good it isn’t to be missed. I’m glad I made it.

  • Getting into LOTRO again

    I’ve been trying to break my Destiny addition, or at least tone it down to just a habit, so I can play other games. I bought Gat out of Hell (along with Saints Row IV) for PS4 and have played that a bit. I have many other games that need playing, too, but the pull of Destiny is too strong. Like an abusive relationship, Destiny mistreats its players and abuses them, then, occasionally, gives us a neat gun or pieces of armor, and all is forgiven. While I’m not trying to equate a game with spouse beating, I wonder if the mental processes may be a little similar, since so many of us keep coming back for more abuse with no guarantee of good rewards.

    I’ve been playing more LOTRO lately, after MONTHS away. I’ve been logging in to LOTRO once a month to pay my housing upkeep, usually a day or two after my house and kinship house gets locked because my prior payments ran out. So I’d pay to unlock the houses and then pay another month in advance, then not touch it again. Well that’s changed, and now I’m back playing.

    My highest level character, a Lore-Master, was already in Western Gondor, and, at level 99, was able to take on most of the enemies there. I still haven’t made it all the way to Dol Amroth yet, but I’m enjoying the area and all the quests and killing the Corsair invaders.

    A few days ago, I took the “swift horse” to the Dead Marches, which was pretty neat. The Dead Marshes are very well done and look great. I ran into a “warband” solo hunter guy, who promptly kicked my squishy LM butt. I saw in yesterday’s patch notes that he’s been made a little easier to kill, but I didn’t run into him last night before I left the Dead Marshes. While the Dead Marshes area is neat, and the quests are pretty good, including the flashback one involving Frodo and Sam, getting around is a terrible slog. We can’t use mounts in the Dead Marshes, so travel is slow. And there isn’t a milestone at the Gondorian guy’s camp, so we can’t zip back when our quests are done. So while I liked the Dead Marshes sequence, it’s a bit too much work for a game, and that makes it less fun than I’d like.

    Now that I’m back in West Gondor, I’ll continue on to Dol Amroth and wherever else my Middle Earth adventures take me.