Tag: Destiny

  • Loving Dragon Age: Inquisition, trying Borderlands on PS4, avoiding Destiny

    So last week, when Bungie announced that they were going to adjust weapons yet again (read “nerf” for the good ones), I sent a snarky tweet that I would have more time to play other games. Well, I mean it. I’ve avoided Destiny since then and will not play much. I’m not specifically upset about the nerfing of a particular one of my favorite guns (except Ice Breaker – c’mon, ammo already regenerates slowly – don’t make it even slower!), but it’s the constant messing around to get us to play the game “the way they intended.” First of all, making any guns less powerful is worse than making others better. And if you want to fix Thorn in Crucible, give Guardians a little more poison resistance rather than reduce the poison effects on PvE enemies. But enough of that. I’m just sick of them messing with things. Every time I get comfortable with something, they mess it up. And yet they don’t fix the actual problems with the game, like inventory and lag in the Crucible. Well to heck with Destiny.

    Dragon Age: Inquisition, on the other hand, is amazing. Is it possible for a game to have too much plot? Dragon Age comes close. There is so much to do, and most of it is great fun! Sure, there are some annoying bits, like: why am I, the powerful Inquisitor, responsible for collecting all the herbs, and rocks, and other crafting materials. Obviously they’re just trying to draw the game out, but there’s no reason to do so – the game is already long and full of content. So Dragon Age: Inquisition remains great fun and I’m playing it a lot!

    I picked up the Borderlands Handsome Jack Collection when it was on sale for my PS4. I loved the original Borderlands (except the lame ending), and Borderlands 2 on my PC, so I decided to try on my PS4. Well, it looks great, but I’m not as good at aiming with the controller as I am with a mouse, so everything is harder. I’m currently stuck at the first boss fight in the Pre-Sequel having obviously chosen poor strategies to take him down. I will go back to it next time I feel like playing a shooter.

    For fun, I also bought Goat Simulator for my iPad, since it was on sale for a dollar. Very cute game, and while the controls aren’t as responsive as I’d like, it’s a fun diversion. And I got the Michael Bay achievement for headbutting a gas pump and blowing up a gas station, so humor for the win!

  • A couple of relaxing evenings playing Destiny

    After last week’s rush to experience all the new things in Destiny’s second DLC expansion, I’ve been taking it easy this week, which means I’m more relaxed and less stressed while playing.

    For the last two nights, I’ve been playing with a friend from LOTRO (and her husband one of the evenings). We’ve just been doing bounties and patrol missions and generally killing the heck out of the roving bands of “wolves.”

    This kind of play is what makes Destiny fun for me. Sure it’s great to do the raids and such, but in those activities, there’s a lot of pressure to be good and not screw up. In the final stages of both raids, a mistake by one person can doom the whole team to have to try again. So, while those activities are fun and sometimes rewarding, they are stressful and sometimes take a long time.

    Running missions with friends, however, is pretty easy, very low stress, and generally more fun. Mistakes tend not to cause much trouble for others, so it is okay to experiment with new gear and techniques, and even to mess around a bit and just punch everything to death, for example (particularly if you’re a Titan and need to punch things).

    In short, playing Destiny with friends while doing low key, comfortable missions is Destiny at its most fun!

  • Fretting about what games to play!

    I have an odd problem, though probably not so unusual these days when people have Steam libraries that number in the hundreds of games as well as consoles full of PS+ and Games with Gold “freebies”: I can’t find a game that I want to play.

    I’m still playing Destiny more than is healthy, and I sometimes dip into LOTRO and Star Trek Online, all of which I enjoy, but I feel like I want something different. I don’t think I want another MMORPG, and if I did, I have Guild Wars 2, but never got into it. No, what I really want is a space game.

    Some of this came about because Elite: Dangerous became available on Steam, so that got me thinking about the genre. I love the X games from Egosoft, from X2 through the various incarnations of X3. I bought X: Rebirth some time ago, but just couldn’t get into it. I started it again last week, since many patches and expansions have claimed to have “fixed” and improved the game. As far as I can tell, nope. X: Rebirth’s universe seems at once more crowded, yet more tedious than those of the other X games. Travel is done via space highways, which seems restrictive compared to the time-accelerating travel mechanism in the other games. I presume they want to make the universe more connected and continuous than before, but so far, I have the opposite impression. And since stations are now massive conglomerations of modules, you have to hunt for places to dock rather than just approaching the station and asking to dock. Even after I’ve visited a station, finding the docking areas is still a huge pain. Maybe it gets better when I add more gear to the ship, but so far, the game remains almost unplayable.

    So looking through my enormous Steam library, I saw that I had bought Galaxy on Fire 2 HD when it was on sale some time ago. I also have it on my iPad, but the controls were pretty bad, so I hoped the controls and graphics would be better on my PC. Well sort of, but it is still a tedious and not fun game. It is basically a space dogfighter with little to no aim assist, with a little bit of trading and mining thrown in. In essence, not much fun. And, frankly, that’s what I’m worried Elite: Dangerous will be like. I would hate to spend $60 for a game that is by all  accounts half baked and have it not be much fun either. The reviews are suggesting that I’d like it, but who knows?

    So for a change of pace, I figured I’d try Baldur’s Gate 2 EE that I also bought on sale on Steam. I never played BG2, but I loved Neverwinter Nights, so I figured it would be good. Well, no, I don’t have time to manage the spells and attacks for a whole party through a tedious interface. In Dragon Age Origins, your party members act appropriately for the role you assigned, but in BG2, they seem pretty useless unless you micromanage them. Well, since computers are better at tedious micromanaging than I am, I think the computer should have done more.

    So I will not be continuing with BG2 or GoF2 since they are bad at letting the computer do things it should be doing. I may end up giving X: Rebirth another shot, but I don’t think I can justify $60 for Elite: Dangerous when I could hate it.

    Oh well, Destiny is calling, as always.

  • Some success in Destiny’s Iron Banner tournament

    I’m not very good at Player versus Player (PvP) gaming. The only time I was pretty good at it was back in the Unreal and Unreal Tournament days. These days, I avoid PvP, except Destiny won’t let you get away with that. First, three of the five exotic bounties (that give nifty exotic weapons: Thorn, Bad Juju, and Invective) require Crucible (PvP) play, with various restrictions in some cases (void kills, etc.). Second, the Iron Banner tournament is a great way to get armor that can help me max out my character level.

    So while I’ve managed to muddle my way through the Crucible to get 3 Thorns, 3 Invectives, and 3 Bad Jujus, I’ve never had any interest in playing Iron Banner. First, Iron Banner rank resets each time it comes around. Second, a character needs to be rank 3 before anything good is available. Finally, each armor piece or weapon is very expensive. So while I’ve been able to get enough raid gear to get my Warlock to level 32, both my Hunter and Titan are languishing at 31. I thought the solution would be to put my Titan through the Iron Banner to get the chest armor and boots that are the only armor pieces available this time.

    So I started midweek and quickly made rank 1. Then I got sick and skipped a day or two. When I returned, I made it to rank 2, but rank 3 took a while. At ranks 1 and 2, I bought the emblem and shader that boost Iron Banner reward points, so that helped, and, of course, I bought the ever-increasing  buff every day from Lord Saladin. Finally on Saturday I made it to rank 4 and could buy the armor pieces and one of the guns (the other takes rank 5, but I don’t want it anyway). The problem was/is that everything is very expensive, so I’ve been grinding out glimmer so I can afford the bits that I want. And while grinding in Destiny is pretty fun, it can get tedious, so I think the Iron Banner should give glimmer as rewards to so we don’t have to grind so much!

    So how did I do? Not great, especially when people were watching. When I was alone and randomly matched, I came in at the top of the leader board a couple of times (one for a win and one for a loss), but usually was in the middle. But when I was teamed with my raid buddies (well, they’re not really my buddies, but they sometimes let me tag along), I was consistently near or at the bottom of the list. One way to view it is that they are so good that they clearly outshined me, and to some extent, that is true, but the more reasonable explanation is that I did poorly. I don’t know if I got too aggressive, or what, but it was embarrassing.

    Even more embarrassing was that after we lost a match yesterday, I got a network error that dumped me to orbit and out of party chat, so they probably thought I rage quit. I was unable to rejoin the party chat because of a nasty little bug in the system software: if there are 2 party chats with the same name, joining the one I wanted always put me in the other one. Damn.

    The ironic ending to all of it is that I was talked into doing the Crota raid in hard mode on Friday night, so I took my Titan in for the first time (both my Warlock and Hunter have finished it a few times). We had a great time and I got a raid helmet and boots, so I didn’t really need the Iron Banner gear I worked so hard to get. Oh well…

  • Tried to PUG the Destiny Weekly Strike

    A couple days ago, when few of my PSN friends were online and the ones what were playing Destiny were busy, I tried to PUG the Weekly Strike at the hardest level. For those that don’t play MMOs, a PUG is a “pick up group,” essentially some randoms that you play a mission with. Since the Weekly Strike now has matchmaking, it is easy to group up with randoms to do it.

    It didn’t work out well. This week’s Weekly has void burn, which means those damn Vex Minotaurs and some of the Hobgoblins hit really hard. I loaded up with void weapons, including Atheon’s Epilogue, a fast shooting, but light hitting auto rifle, a void sniper (I think the Vault of Glass one, but I don’t remember), and a void machine gun. I think one of the randoms I was grouped with had the Word of Crota, a void hand cannon, because he was hitting the enemy hard. The other guy didn’t seem to have anything void, so he was using Ice Breaker, which does Solar damage.

    Because I was all voided up, I was overconfident and did a bit too much hotdogging, and died a lot. Sadly, I tended to die in unfortunate places were I was hard to revive (more precisely, the attempted reviver tended to die while trying to get to me). The hand cannon guy also died a fair bit, though often in more accessible places. When the poor third guy would try to rescue us, he’d die and we’d have to start the area over.

    This clearly wasn’t an ideal arrangement, and none of us were in the fireteam chat channel (which was good, because they’d be swearing at me for getting killed so far away from them). In this challenging strike (my least favorite of the ones in the weekly rotation), communication is key, and we failed. Eventually, I got tired of disappointing my poor group, so I left. I don’t know whether the other two left also or they waited for another player to join, but I kind of feel bad about not being very good. Oh well…

  • Destiny Flawed Raider

    So there is an achievement in Destiny called “Flawless Raider,” which is earned when all members of your fireteam complete a raid without dying. This is not a thing that I ever aspire to do, because I tend to die a lot. That being said, I have done the raids a few times. The first time I went through the Vault of Glass (the first raid), we made it all the way through, but couldn’t kill Atheon, the final boss. We tried lots of times, and I learned a whole lot, including that if I had to, I could carry the relic after being teleported, but I wasn’t the best at it.

    The issue with Destiny’s raids is that they require everyone to not screw up. In the Vault of Glass, 3 people are teleported to either a past or a future version of the vault, filled with nasty enemies. Even worse, glowing balls called Oracles spawn, and, if they are not killed quickly enough, everyone dies and it’s back to the checkpoint. So if someone dies after being teleported, it can spell doom. Those left unteleported need to kill a bunch of enemies and stand in a certain spot to open the gate to allow the others to get back. If they fail, everyone dies. Falls and enemies can kill players as well, so it is a challenge. And in hard mode, you can’t even revive a downed teammate.

    The new Raid is, if anything, worse. Instead of relying on 3 people at a time, the success depends on one sword carrier who must whack Crota with a sword. Sure, the others have to take down Crota’s shield, kill various enemies, stop pairs of Hive knights that are shooting deadly weapons down on everyone, etc. If anyone dies, there is a new mechanic called the Oversoul that everyone else must attack or else everyone dies. So if the sword carrier dies, it is very bad news, but if even one of the others dies, killing the Oversoul is tough. In general, if someone dies, we all just get wiped by the Oversoul and start again.

    So the group I sometimes play with have the Vault of Glass down to a science. Some time ago, I got invited and we finished it one normal mode. Then a few weeks ago, I went with them and finished it on hard mode  on all my characters. I ended up with a few nice goodies, but the raid armor is no longer very good, since the DLC bumped the levels up.

    Still, Crota tasked me. I tried once with a group that was mostly not the folks I play with regularly, but we tried for hours and couldn’t beat Crota. We mostly knew what to do, but always someone made a mistake and we wiped. Once or twice, we even managed to kill the Oversoul so we could continue, but that was a terrible waste of precious ammo.

    So last Thursday night, the group I sometimes play with invited me for a normal mode Crota’s End raid. We made it through and killed the bugger! Yay! And my Hunter, who didn’t have a tracking rocket launcher got the Hunger of Crota which does track, so I was happy. Finishing a raid, even in normal mode, is quite an accomplishment for me!

    Then on Friday night, the group invited me again, but for hard mode this time. My Warlock couldn’t quite get to level 32, but was close (limited only by 1 or 2 Radiant Shards), so I brought him along. Despite a few glitches, mistakes, and problems, we got it, and I got the raid scout rifle, which I like quite a bit! Then the group decided we needed to go kill Atheon in hard mode on all three of our characters. So while we needed a few tries to kill him, we took down Atheon 3 times in about an hour (from the Gatekeeper checkpoint, so we didn’t do the entire raid).

    Because of all this, I went from having exactly one primary weapon that caused elemental damage (Vision of Confluence – a great scout rifle) to 8 or so in the space of a week. I got an auto rifle and 2 pulse rifles from the Crota raid, as well as a couple of the raid auto rifles and pulse rifles from the Vault of Glass.

    That being said, I didn’t get the holy grail of guns, the Vex Mythoclast, nor have I got the Black Hammer sniper from Crota. So one of these days, I suppose I’ll have to try again to complete these raids. While Destiny’s raids are stressful and challenging, it feels great to finish them!

  • Getting into LOTRO again

    I’ve been trying to break my Destiny addition, or at least tone it down to just a habit, so I can play other games. I bought Gat out of Hell (along with Saints Row IV) for PS4 and have played that a bit. I have many other games that need playing, too, but the pull of Destiny is too strong. Like an abusive relationship, Destiny mistreats its players and abuses them, then, occasionally, gives us a neat gun or pieces of armor, and all is forgiven. While I’m not trying to equate a game with spouse beating, I wonder if the mental processes may be a little similar, since so many of us keep coming back for more abuse with no guarantee of good rewards.

    I’ve been playing more LOTRO lately, after MONTHS away. I’ve been logging in to LOTRO once a month to pay my housing upkeep, usually a day or two after my house and kinship house gets locked because my prior payments ran out. So I’d pay to unlock the houses and then pay another month in advance, then not touch it again. Well that’s changed, and now I’m back playing.

    My highest level character, a Lore-Master, was already in Western Gondor, and, at level 99, was able to take on most of the enemies there. I still haven’t made it all the way to Dol Amroth yet, but I’m enjoying the area and all the quests and killing the Corsair invaders.

    A few days ago, I took the “swift horse” to the Dead Marches, which was pretty neat. The Dead Marshes are very well done and look great. I ran into a “warband” solo hunter guy, who promptly kicked my squishy LM butt. I saw in yesterday’s patch notes that he’s been made a little easier to kill, but I didn’t run into him last night before I left the Dead Marshes. While the Dead Marshes area is neat, and the quests are pretty good, including the flashback one involving Frodo and Sam, getting around is a terrible slog. We can’t use mounts in the Dead Marshes, so travel is slow. And there isn’t a milestone at the Gondorian guy’s camp, so we can’t zip back when our quests are done. So while I liked the Dead Marshes sequence, it’s a bit too much work for a game, and that makes it less fun than I’d like.

    Now that I’m back in West Gondor, I’ll continue on to Dol Amroth and wherever else my Middle Earth adventures take me.

     

  • Destiny’s Dark Below DLC puts tension back into the game

    While Destiny’s new DLC, The Dark Below, has created a lot of controversy (the Reddit forums are aflame with burning hatred, whiners, apologists, etc.), I pre-ordered it anyway (because I enjoy the game, even though it is infuriating). I started it last night on my level 29 Warlock. The first missions, given to us by Eris, a new and creepy NPC, took us mostly to places we’ve been, often in reverse of the way we normally go, but because of Crota’s minions (the Hive), the areas are newly dangerous. These new missions are not quite more of the same. Instead, they are tense and scary and quite challenging. The reward of a fancy new gun is nice, too. That gun, which I’m told will be essential in the Strike, has become my new favorite gun, largely because of the sound it makes as it vaporizes Hive baddies.

    There’s no sign of Dinklebot in the new missions. Either he was unavailable, embarrassed by the scorn for his performance, or wanted too much money, so we get someone else. Eris is kinda creepy and I don’t trust her. Sure, I’ll do her missions, but I wouldn’t give her the keys to the apartment, if you know what I mean. She’s got darkness oozing out of her mask, so she’s not fully on the side of the light (and we don’t really know what happened to her and her fireteam). But she’s more generous than the damn Gyptarch (Cryptarch), because she just gave me a nice gun as a reward, rather than giving me a useless piece of class armor for another class like the Gyptarch always does. So I won’t throw her off the tower for the moment.

    In short, the DLC re-invigorates the game, at least for a while, and is worth getting if you like Destiny.

  • Destiny is Rage Inducing

    Is Destiny like an abusive relationship? I ask myself, nearly every day, why I keep coming back to Destiny. I have lots of great games and are more meaningful than Destiny or look like lots of fun (GTA V, Infamous Second Son and First Light), yet I keep coming back for more Destiny. I suppose it is because Destiny is very comfortable and predictable, plus the game mechanics feel about as perfect as I can imagine.

    But yesterday, Destiny pissed me off several times. The first and most upsetting was when I jumped to the Tower to turn in a bounty, then promised to rejoin a friend on the Moon Patrol (she needed to kill Hive and I needed to get public events for another bounty). From the Tower, I joined her fireteam and started flying to the Moon. My friend told me that a “Defend the Warsat” public event was starting. I was still loading (covered up by the flying animation). After a minute or so, she said that the Warsat was about halfway done, but I was still loading. After another seeming interminable time nothing changed and my anxiety to get there turned to FURY. I was so mad at the fucking load screens that take forever on modern gaming systems with the game loaded on the hard drive. At that point, I just turned off my PS4 and played LOTRO for the first time in 2 weeks. LOTRO was very relaxing and non-rage inducing.

    But LOTRO got boring after I did a bunch of quests in Western Gondor, so I needed my FPS action fix, so I jumped back into Destiny. Then a couple of other annoying things happened, both involving “Kill Target” public events. I didn’t bother rejoining my friend’s fireteam, because I was embarrassed that I rage quit because of the stupid load time. Instead, I found a Kill Target event on Earth. I wasn’t able to kill the target alone, because I couldn’t keep his shields down long enough. In fact, the only Kill Target that I can do by myself is a Servitor on the Moon that doesn’t have shields – it’s an easy one. So I failed and got a “participation notice.” Thanks, Destiny.

    Then I went to Mars to kill Cabal elites. There is a circuit there where we can kill between 1 and 4 elites every few minutes (depending on who spawns). I had 3 other people doing the circuit with me, which led to timing issues of someone killing an elite before I could get there, but it worked out. Then another Kill Target event started, while the other 3 were still around, but as soon as I jumped down to engage the target, they all disappeared. Once again, I could hurt the target, but not kill him, because I couldn’t keep his shields down long enough. What the hell happened to all the people competing with me for elite kills? I have no idea, but I was completely puzzled by it.

    So the two Kill Target  event-related annoyances are no big deal and part of the game, but that damn forever load screen was just too long and too infuriating. I need to find a way to cut my addiction to Destiny and stop the abuse it does to me. Time to go beat up hookers in GTA V (or whatever the bad behavior is in that game).

    On a side note, I got an Xbox One that was on sale at Costco, so I may have to shut down the PS4 for a while and try XBone games, including AssCreed Unity that came with it!

  • The Problem with Digital Download Games

    I’ve been buying more games recently as digital downloads rather than physical media for many reasons, including convenience, not having the disc spinning and vibrating in the drive, and simply not having to keep track of the disc media. When things are working, it is great, but sometimes the system breaks down, and then we consumers are screwed.

    Recently, I’ve had a few problems with games bought through the PlayStation Network (PSN). When PSN is down, these games lose their ability to be played on my second PS4, which is the one I use, as opposed to my “main” PS4 that my wife uses. So last night, as I was playing Destiny (yes, my last post was a bit of exaggeration, and I still play Destiny sometimes), PSN went down for (all too frequent) maintenance. Then the system told me that I would be kicked in 15 minutes because the PS4 couldn’t verify my permission to use the game. Of course, I was in the middle of a Nightfall strike at the time, so I was quite concerned. Luckily, we finished the strike, but I was booted a few minutes later and remained unable to play. Of course, when I fired up my other PS4, PSN was down, so I couldn’t log in and play from there either. It wasn’t a Destiny server problem, but PSN was preventing me from playing. So I played LOTRO on my trusty PC.

    So the problem is that Sony has draconian anti-piracy measures in place that punish their own customers when Sony breaks its own network. I can’t recall ever having a problem with Steam preventing me from playing a game, nor even Origin doing so, but Sony has done this to me a few times (Columbus day, for example – thanks Sony). Do I believe that Steam and Origin have better, more clever network engineers than Sony? Well, Steam for sure does, but given that Origin is EA and Origin has other stupid problems, perhaps the Origin folks are only a little better than Sony’s.

    So what’s the solution? First, Sony should NOT enforce the crazy 15 minute license expiry when they caused the problem by taking PSN down. If the PS4 is verifiably on the internet and yet PSN is down, extend that timeline to 12 hours or so. That will give Sony time to fix PSN yet not inconvenience customers. Seriously, Sony, patch that into the next OS update! It is more important than fancy themes.

    The long term solution is for Sony to stop thinking of PSN as a monolithic entity that is either “up” or “down.” The login and licensing servers should be separate and VERY stable, basically never going down for more than a few minutes at a time. Then, player communications should also be a separate service that is very reliable. Things like trophy handling and inspecting other player can be less reliable, because they aren’t as critical. The PSN store is only critical to Sony and its revenue, so it is in their best interest to keep it working, but if it is down for maintenance, it shouldn’t affect other things. Yes, I’m suggest re-architecting PSN so maintenance on one service doesn’t wipe out everyone. It’ll be a challenge, but your customers will be more satisfied and think more highly of you. This is an area where Sony has trailed Microsoft in the past, but Sony needs to take the lead now since they have the most popular console! Time to fix your network problems, Sony. And maybe then, we could try that Drive Club thing you’ve been teasing for a year…