Tag: Destiny

  • I really wasn’t going to buy Destiny 2 for PC…

    I played Destiny and Destiny 2 on PS4, but as we know, the console versions of Destiny 2 have been pretty much abandoned by disgruntled players. Lots of YouTubers have switched to the PC version and sung its praises, particularly with the weapon behavior, but even that it makes you feel more powerful in the Crucible (PVP matches). The fact that console Destiny 2 prices have dropped like a rock, while the PC version’s prices remained steady helped boost the conclusion that the PC version is good, thus high demand still, while the poor console versions were not flying off the shelves.

    I downloaded the trial version of Destiny 2 last night and liked it. It looks quite good on my 3440×1440 wide-screen monitor driven by a GTX 970. The mouse control is precise and accurate, so even hand cannons are worthwhile now. Overall, it was good. But I haven’t played a WASD-control scheme PC shooter in ages. Even when I do play PC shooters, I use a controller. All the damn buttons needed by Destiny 2 are somewhat annoying, but the mouse clicking may be the thing that really drove me nuts. My hand has barely recovered from playing Diablo 3 on PC a few years ago, but now Destiny 2 needs lots of clicking. Even worse, aiming down sights requires holding a right click. After playing for a couple hours, my right-click finger could feel it.

    Sure, I know I could hook up a controller, but then it’d be much like the PS4 version, so I wouldn’t get the benefit of the smooth mouse aiming. I may try that sometime, but it seems a waste.

    So this morning, I decided that I wouldn’t buy Destiny 2 for PC, because I didn’t want to pay so much and have to deal with a control scheme that may induce carpal tunnel or some other repetitive stress injury. And then Amazon put the damn thing on sale for $26… So I bought it.

    See you in Destiny 2 PC, I suppose.

  • Destiny 2 Beta Observation: We’re Weak!

    I played the Destiny 2 Beta a bit more last night and my observation is that we Guardians are weaker than we were in Destiny. Our guns are weaker, our abilities are less powerful, and our grenades are downright paltry.

    I created a Hunter last night and played with both the Arcstrider and Gunslinger abilities. Both are good, and the Hunter was indeed more agile and able to avoid (or get into) trouble than the Warlock and Titan I created the night before. It was when I used the Golden Gun super ability that I realized that we’ve been nerfed. It used to be that Golden Gun would kill any red bar enemy. Well, I shot and hit a Cabal Gladiator (which are admittedly pretty tough) and needed a second shot to finish him off. Then I started playing with grenades. It used to be, if you lobbed a grenade into a mob of red-bar enemies, some would die. Now, they all get hurt some, but fewer or none die outright. Sure, it varies by grenade type, but they sure seem weaker.

    I think this is a strategy by Bungie – they’ve said they want to make the game harder, and by weakening us, that’s one way to do it.

    I enjoyed playing the Destiny 2 beta, but it doesn’t seem to be holding as much interest as I thought it would. After dinner last night, I created my Hunter, then did the first mission and the strike. When I started, almost my entire PSN friends list was playing Destiny 2 beta. When I was done, I was the only one. Most of the others were still logged into PSN, but were playing other games, including the original Destiny. I will likely play some more Destiny 2 beta Crucible before the beta ends, but the limited content makes it not overly compelling to play for too long.

  • Destiny 2 Beta guns and abilities – different, but good

    Having only played the Destiny 2 beta for a couple of hours last night, I found that I like the changes that I saw to guns and abilities, and for the few that I didn’t like, I can live with them.

    Guns

    There are still 3 gun slots, and 3 ammo types, just as before. The top gun slot is for kinetic damage primaries, essentially as before, but some new types are added, including SMGs (which are terrible, at least the ones I have). The second slot is also for primary-type weapons, but these have burn damage (solar, arc, void). So auto-rifles and hand cannons with burns are common now, and green ammo is plentiful and you can carry a lot. The third slot is for your big guns, which now includes shotguns, grenade launchers, fusion rifles, and rocket launchers, all of which use purple ammo. Since purple ammo is hard to come by in the Crucible, we won’t be having lots of shotgunners, as we did in the early days of Destiny (well, until recently when they nerfed the green ammo). I have yet to see a sniper rifle, so don’t know where or if they fit in.

    They’ve gotten rid of Sunsinger Warlocks, which is somewhat OK. Sure they were handy for Nightfalls and for cheesing the bridge to Crota (until they patched that), but the ability to revive was held in reserve until needed, thus Sunsingers didn’t contribute orbs to others, because we didn’t use our super ability unless we had to.

    The new ability each class has is interesting. I’ve only experienced it with Titan and Warlock, but Titans can make a little shield quite often, which can be handy, while Warlocks make a healing zone, also nice. This is activated by holding the circle button on PS4, and so far, seems more useful in PVE rather than PVP. As we all get used to it, I’m sure we’ll get good at these abilities.

    Overall, the changes aren’t so significant that the game feels unnatural, but they do take a little getting used to.

  • The Destiny 2 Beta is good, but shows an annoying mechanic

    The Destiny 2 Beta performed very well for me last night, with none of the problems I saw on Reddit or Twitter while I was at work impatiently waiting to get home to play. I didn’t get disconnected once, and all the activities provided worked just fine. Since I’m on PS4 and preordered, the beta opened up for me yesterday. I hope the Xbox One players that can start today have a similarly good experience.

    The first character I created was a Titan, and I played both Sentinel and Striker in various activities. I also created a Warlock, and played a bit with that. I’ll make another post later about the abilities of the classes. The gameplay was very comfortable, yet new, as the gun configuration is different from Destiny 1, as are the abilities. For the most part, though, it was easy to play and felt right.

    The bad news is that Bungie has figured out how to make their engine draw big moving, rotating equipment, and they love using it. In both the mission and the strike, they have huge rotating machines that are meant to be puzzles, but they’re just annoying. In the mission, the rotating cooling rods are insta-death, while the strike has huge rock crushing arms that are just as good at crushing Guardians. While they don’t insta-kill, they do stun and are tricky to avoid. In any case, I still don’t know how to get to the strike’s final boss, because I was busy with the puzzle and got pulled along. So this does not bode well if they’re going to over-use this new, annoying mechanic.

  • Lack of gear diversity in Destiny makes it a chore to play

    How can I possibly say there is lack of gear diversity on Destiny, when there are hundreds of items in each category, more than anyone can possibly know, and all of our vaults and gear slots are completely full? Well, I think the current light level scheme and rewards mechanism are forcing us into using just a few guns and equipment pieces, and this lack of choice is annoying and tedious.

    The problem is twofold:

    1. Rewards drop based on your current light level, not the highest light you can be nor on the highest light item in that category in your inventory.
    2. Therefore, you have to always equip your highest light items at all times, thus neglecting gear that would be good (or at least worth trying), but it is a lower light level.

    So this is a different lack of diversity from when everyone was using Thorn and The Last Word in PvP and Ice Breaker and Fatebringer in PvE. Now the entire community isn’t forced into using the same guns, but each individual is. Sure, if you do the raid enough times, you might be able to infuse some of those lower light guns you’re interested in, but since we haven’t used them, we don’t know if it is worth it.

    So I can be 398 on my Warlock, and 397 on both Hunter and Titan, and I’ve been noticing this during this week’s Iron Banner. I started off around 390 on all 3 characters, but had some reasonable guns at that light level. As I get new drops, I tended to use the higher light drops to infuse my known good guns, thus (a) not being able to try out the dropped guns, and (b) leaving others far behind, thus leading to a lack of diversity in my choices. If I wanted to switch to an auto rifle rather than my Clever Dragon pulse rifle, too bad, I don’t have one anywhere near my light level. In other words, I felt forced to use the same guns over and over, and while that worked, I would have preferred more choice.

    How to fix it? There are many ways:

    • The Division’s gear score is one way, and since they don’t have gear XP, it is easy to swap stuff around to try out different loadouts.
    • Make loot drops take into account the maximum light of the character, not just the currently equipped light level
    • Even better, make loot drops look at the maximum light within the category of the drop. So if I have a 395 light primary gun and a primary drops, it would be higher than 395, even if I was being held back by the ghost and artifact. (And no, my ghost and artifacts are pretty good and not holding me back, plus I know how to get then in the Archon’s Forge.)

    So while I’m disappointed at being almost forced to use the same loadout over and over again and am not able to experiment as freely as I’d like, Destiny is still kinda fun and worth playing occasionally.

  • Done with Destiny, Back to LOTRO and STO

    Between griefers and trouble finishing a Heroic Strike while wearing a Speaker mask, I’m just done with the frustration of Destiny and the Festival of the Lost. I’m tired of doing pointless quests for a random chance at crap. So I’m taking a vacation from Destiny (in fact, I nearly deleted it out of frustration, but held my temper in check).

    Now I’m going back to explore the last 2 years of content that I’ve missed in LOTRO. I’m also going to catch up in STO, too. And, frankly, I’m looking forward to getting back to significant story lines and (hopefully) fun quests. Sure, neither have combat that compares to Destiny, but they have atmosphere and are fun.

    Destiny, screw off!

  • Finished Witcher 3 DLC, back to Dragon Age Inquisition

    My poor non-multitasking brain can’t handle playing too many games at once, mostly because I get the controls mixed up, so I tend to try to finish a game, then move on (MMOs excepted). So I just finished the excellent Witcher 3 Blood and Wine DLC, and had to decide on a new game. Finishing the Witcher 3 missions was both good and bad. I loved the game and hated for it to end, but had played it for many, many, many hours. I was in denial for a while, so I backed up to play another ending (I was only able to produce 2 endings to Blood and Wine, so I may have to look if there are more). I found a couple of extra missions that seem to have been unlocked by the ending, but other than that, no more quests. I cleared all the “unknown” spots on the map in Toussant, then went to Velen and did the same. I had maybe 16 on Velen’s map, and cleared all but one bugged bandit camp that just won’t clear. Then I went to Skellige, and found 80 question marks on the map (the map counts them, so I didn’t have to)! And they’re all out in the ocean, so tedious to get to, kill the sirens, grab the loot, become overburdened, and repeat. So I did 4 of them and gave up. Sure, I may come back when all other games disappoint me, but for the moment, I’m done with Witcher 3.

    I recently bought the Dragon Age: Inquisition (DAI) Game of the Year edition on sale for $20. I already owned DAI and one of the DLCs, but buying the 2 remaining DLCs would have also cost $20, so I just bought the GOTY edition, which had a few more goodies. Origin very nicely dropped the 2 new DLCs into my existing game files, rather than making me delete it and download the whole thing, so kudos to the EA Origin team.

    I’ve now started playing DAI’s 2nd DLC, The Descent, and must admit to being a little disappointed. While the surface DAI areas are open-world-ish, this is strictly linear so far, and involves tediously looking for gears to open doors. The combat and banter is still great, but coming from Witcher 3, this feels constraining. I also miss Witcher-Sense – even though there is Inquisitor-Sense, it isn’t quite as good.

    So I’ll work through DAI’s DLCs, but I’m also busy doing Star Trek Online’s summer event activities on Risa, because I want this year’s ship! Of course, I will still occasionally pop into Destiny and The Division when friends are online.

  • My luckiest Destiny Crucible match ever

    After I got all my Guardians to Iron Banner rank 5, I continued playing so I could keep getting that phat lewt Destiny was handing out (sometimes). Since I was just messing around, I didn’t have the pressure to win, which may have helped with my luckiest match. I was stealing kills (not on purpose) and having lots of good luck, resulting in my best K/D ever. It probably didn’t hurt that I had a full-auto Hawksaw as my primary gun and the sweet Lord of Wolves as my secondary (I can’t emphasize how much fun Lord of Wolves is). I realize this isn’t great by other players’ standards, but I was happy to have done better than usual.

  • Unsure about buying The Division after playing the beta

    I played the beta of Tom Clancy’s The Division on PS4 over the weekend (not sure why they need to keep flogging poor old deceased Tom Clancy to promote the game, but I understand Red Storm Entertainment was involved). I liked it quite a bit. It was atmospheric and tense, and I felt like I had a real sense of purpose in the game. But I’m not sure that’s enough to convince me to spend $60 on the game when it comes out.

    Comparisons to Destiny

    Many folks compare The Division to Destiny, and they’re not wrong. Both are always-online shooters where the player controls one of the few good guys left in an effort to save the world (or New York, whichever). The gunplay in Destiny is a lot more fun than that of The Division, but some of that is because Destiny can have crazy interesting future weapons, while The Division has gun models much like we have now. The Division is a bit finicky when it comes to aiming down sight (ADS) and scopes. As with Destiny, left trigger (L2) brings the gun up so you can sort of see down the sights, but if you have a scope, you need a stick press to actually bring the scope to your eye. This is unwieldy and slow (though perhaps more realistic than Destiny’s rapid scope movement), so scopes may not get as much use as in Destiny. Perhaps this is because of the shift from 3rd person view to the through scope view, while Destiny is already first person, so the shift is less significant.

    Destiny has a player vs player (PvP) mode in which players compete against each other in the Crucible. This is somewhat tacked on and distinct from the normal missions in the game. The Division, however, has the “Dark Zone” area of the city which looks like all the others, but PvP is enabled. In the Dark Zone, you still fight NPCs and get loot, but you can also fight other players and get their stuff too. Loot from the Dark Zone is contaminated, so you need to airlift it out. This involves calling down a chopper, waiting for it, and attaching your stuff. Well, during all that time, you’re a huge target for both bad guy NPCs and griefer players who know exactly where you are and what you’re doing. Once you shoot another player, you’re marked as rogue and other players can shoot you without penalty. But, it is way too easy to accidently hit someone, and sometimes I’m certain I was shooting a rogue player but it thought I was shooting at a non-rogue one, so I was marked rogue even when I didn’t want to be. The Dark Zone play was fun and intense, but a lousy solo experience (because of the griefers that are waiting for you). As a group, it is good.

    The normal missions are ok solo, but are way more fun as a group, but they got very “same-y” quickly. The impression I got from the beta is that it will be big, dynamic, and fun game, but mostly for group activities. Since I tend to like playing solo at least some of the time, I’m not yet convinced that The Division will be ideal for me. I realize it was just a beta, so there is obviously much more content that they didn’t show us, so I’m reserving judgment for a while yet.

  • Enjoying the Heck out of Fallout 4

    Since I last wrote, I played a lot of Destiny. I would even say too much Destiny, with the terrific Sparrow Racing League (getting all 3 characters a Class S license, but never getting any 320 gear), followed by Iron Banner where I got all 3 characters to rank 5. And that’s pretty much the last Destiny I played (other than getting the nifty Warlock helmet from Xur this weekend).

    I’ve been playing a lot of Fallout 4 and enjoying it quite a bit. I loved Fallout 3 and Fallout: New Vegas, and I’m enjoying this just as much. The combat is pretty good as are most of the missions. One of the things I most appreciate about Fallout 4 is the writing. I love finding notes and holotapes from people that survived the war but were then trying to find each other or get home. Some of the stories are quite convincing and moving. The developers didn’t need to add so much flavor to the wasteland, but I’m sure glad they did.

    I mostly like the four factions (though I have not met the Institute yet – more below), though some of the missions get a little tedious. Some of the escort missions from the Brotherhood of Steel are annoying, because the escortee tends to like running up to Deathclaws and the like. [Spoiler alert – don’t read the rest of this paragraph if you don’t want a minor spoiler.] While looking at the Fallout 4 Wiki, which is a good idea to make sure I don’t miss anything in the buildings I explore, I saw evidence that in the endgame, the factions will turn hostile to each other and, for example, try to attach the Prydwen, the BoS’ airship. I’m disappointed that I’ll be forced to make a choice to attack or protect one of the factions if I want to see the endgame content. I’m pretty happy being the General of the Minutemen, a Knight of the Brotherhood of Steel, and a Railroad operative. Having to choose and making enemies isn’t something I’m looking forward to.

    I like the voice acting quite a bit, especially Tim Russ (Star Trek’s Tuvok) as the captain of the Prydwen. Some of the NPCs, especially the guards on Diamond City, have too limited a phrase list, so it gets a bit tedious. It’s almost as bad as the “arrow to the knee” of Skyrim. But overall, the voice acting and behavior of the NPCs and the player’s companions is good and convincing. The background stories are well done too, though I heard Cait’s story last night and it was quite disturbing and sad.

    One of the things I don’t like about Bethesda games, and this one is no exception, is that enemies attack on sight, even if I am so much higher level that they are but gnats to be squashed. I remember in Oblivion when I was the Champion of Cyrodil and had braved Oblivion, but stupid bandits would attack me everywhere I went. So tedious. LOTRO has a nice system where if you’re several levels above the enemies, you can walk through and they don’t attack unless you attack them. Freelancer, from way back when, had a neat system where you could hear the radio chatter from other pilots, and I remember a bunch of baddies scanning me and saying “Nope, not gonna mess with that guy” or something similar, followed by them steering away. Why a modern game can’t do such things at least as well, I have no idea.