I took a look at Pocket Frogs on the iPhone, just to see if it is as nice looking on iPhone as on the iPad. It sure is. You can see from these images that it looks very much the same as on the iPad. I will likely not play any more on the iPhone, because it doesn’t make sense to have two stables of frogs. But at least it looks like it is not only possible to play on the iPhone, but it should be great to play on the iPhone!
Blog
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Final Fantasy I & II for iPhone on Sale
I notice that Final Fantasy I and II for iPhone are on sale in the App Store for $4 each. I enjoyed Final Fantasy XIII on the PS3 and Crisis Core on the PSP, but these games look too retro even for me. I am sure they provide many hours of gameplay, but I tend not to spend hours playing iPhone games. Travelers could enjoy such long diversion on trans-oceanic flights.
I haven’t made up my mind if I should splurge and just buy one (probably FF II) just so I can try it out. They’re on sale for the week, apparently…
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Power Outage => Pocket Frogs
We had a long and annoying power outage last night, apparently due to the high temperatures in Los Angeles. Since the only piece of electronic equipment that was still charged after the workday was my iPad, I sat in the dark on my patio and played Pocket Frogs. As you can see, I now have quite a collection of frogs. The large number of blue ones in the nursery is due to breeding attempts for a requested frog type. The bad news is that I don’t yet have the coins yet for a new habitat to house all the new frogs I’m getting. Pocket Frogs is a fun, casual game that I enjoy.
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Video Game Voters Network
If you want to stand up for games and our right to play them, check out the Video Game Voters Network at http://videogamevoters.org/
Of course, it’s sponsored to some extent by the Entertainment Software Association, whose members stand to lose a lot of money if video games become strongly regulated, but this is a case of lobbying I can get behind!
Check out Yahtzee’s Zero Punctuation PSA about it. (Sadly enough, Zero Punctuation isn’t available for the iPad yet.)
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Star Trek Online Captain’s Status Update
I finished the last of the Breen/Deferi/Preserver weekly episodes. It was pretty good and had not the worst plot of the game. I think if Cryptic can keep these up, it’ll be a great addition to the game.
I also really made Vice Admiral. Before, when I maxed out the skill points, I wasn’t a real Vice Admiral, because I hadn’t spent the last 100 points. Well, a respec later, I spent them all and got the promotion. Now I’m getting level XI loot sometimes. I also picked up my fancy science vessel retrofit ship and have been using it. Nothing too special. The biggest boon to being a Vice Admiral is the ability to double the in-sector speed for a short time.
Cryptic says they will lift the level cap sometime, but until then, I may start a new character…
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Pocket Frogs iPad/iPhone game surprisingly addictive
The free Pocket Frogs game for iPad and iPhone doesn’t have much “game,” but it is strangely compelling and surprisingly addictive. This is one of those “freemium” games that are free to play, but to speed things up, the company will happily sell you (for real money, of course) coins or potions or mana that make your life easier. There are many such games, mostly involving pretend farming, though GodFinger involves playing God and having worshippers and making rain. I have tried GodFinger and one or two farm games and never enjoyed them in the slightest. There was always the overwhelming “you must buy stuff from us to succeed” vibe that was a total turn off. And, frankly, making crops grow isn’t all that much fun. More like work than fun, in fact. Yet I know that many people are addicted to such games.
Pocket Frogs is almost entirely unlike those farming games, and is much more compelling to me. The game is essentially about breeding and raising frogs (cute things, as you can see in the picture below). You start with a couple of frogs that you have to tame (really) by taking them to the pond (see picture below) and having them jump from lily pad to lily pad to catch dragonflies. Catch a few flies, and the frog becomes tame, at which point, you can breed it, catalog it, or sell it. The breeding is the interesting part: frog types are named with 3 words. The first is the color of the frog (emerald in the frog in the picture), the second is the highlight color (the spots or stripes – “folium” below), and the third is the species (“anura” below). So if you breed frogs, the offspring will have some combination of the parents features. Breeding frogs costs coins, the currency of the game, and space is limited, so you have to sell off some of the frogs you breed to make money and space. As you go up in level, you can get more habitat space for more frogs. Cataloging a frog allows you to sell it now, but to buy one back later for more money if you need it.
So far, this sounds like work and not fun, but there is strategy involved in figuring out what frogs to breed to get desired characteristics. You sometimes get requests for a certain frog type, and you probably need to breed to get it (I haven’t yet succeeded in my first request, because I’m looking for “viola” highlights). Beyond that, taking the frogs to the pond to mature them, tame them, and make them happy is fun. The rhythmic hopping from pad to pad is very relaxing and amusing. While romping through the pond, your frog encounters other frogs to breed with and sometimes lands on lily pads withs presents. These presents include interesting frogs, decorations for habitats, coins, growth potions (speeds up hatching and maturing), and stamps (speeds up delivery of items you buy or find). You can buy things at the store for in-game coins, but they typically take half an hour or more to be delivered. Using a stamp makes it instant. Sometimes stamps are needed simply because your mailbox only has a few slots and you need to make space.
Overall, the game is very simple and pleasant to play, and seems like it will give moments of satisfaction. Maybe not quite the same satisfaction as blowing up Covenant enemies or saving the galaxy, but less work to get there. The biggest flaw I’ve found is that you can’t sync your game so it is consistent between iPad and iPhone. The games must be separate, which is too much work, so I won’t bother playing on the iPhone. Check the game out for yourself and see if it grabs you or bores you. I like it.
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Halo Reach Space Fighting is Fun!
The space fighting part of Halo Reach is the most fun, so far, but it was quite short, and since my Sabre was destroyed with the Covenant super-carrier, not likely to be repeated soon. The first video here shows part of the first space battle. It gets busier in the attack wave after the video, but is more of the same. As you can see, my teammates can’t seem to hit much of anything, so I have to do most of the blowing things up…
In the second movie, we’re going after a Covenant corvette to take it over and use it in the upcoming attempt to destroy the super-carrier. I get the task of taking out the engines.
Once we disabled the corvette, there are some fun battles inside to gain control. Then things go from bad to worse, but that’s for another post.
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Halo Reach Turret Shooting
Because Halo Reach put me more than an hour back in my game, I had a chance to relive some of my favorite moments so far. The first is as I’m being airlifted to a spire I need to shut down. I got to shoot from the turret and took out a lot of Covenant baddies and AA guns on the ground. Pretty fun.
The next video shows the launch of my Sabre into orbit. It’s a cutscene, but it looks pretty good. Both videos are available in 1080p if your machine has the guts and your display has the pixels.
I’ll have a couple more videos tomorrow. They’re uploading now, but I’m not going to wait for them to be done processing.
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Halo Reach Save System Stinks
A major annoyance with all the Halo games since Halo 2 (I forget how the original Halo was, so I can’t condemn it) is the stupid save system. You reach checkpoints as you play the game, and generally the checkpoints aren’t too far apart, but they usually aren’t as frequent as those in the Gears of War games. The problem is that the Halo games don’t actually save your progress at the checkpoints -they just mark a restart spot if you die. If you really want to save your progress, you have to choose the “Save and Exit” (or similar) in the menu, which actually saves your progress to disk so you can resume later. I learned this the hard way in Halo 2 and haven’t messed up since.
On the other hand, Halo Reach did manage to mess up my save of last night and instead restored me to a much earlier position, thus wasting more than an hour of my time. It put me back before the fighting in space (which I was okay with repeating, because it’s the best part so far). I am certain I properly saved before shutting down for the night last night, but when I started it up today, it put me at the wrong spot. Now I don’t trust it at all and am saving every half hour or so, in case it decides to forget where I am again. Bloody annoying.
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Halo Reach Space Fighting Fun
Though I said the ground fighting of Halo Reach was pretty boring, I find the space fighting good fun. Sure, it’s pretty arcade-oriented, but there’s a bit of strategy (guns first to take down shields, then missiles to finish them off). The controls work pretty well as does the targeting reticle for the guns. So far, the space fighting in Halo Reach looks good and plays well!