Tag: PS4

  • Skyrim VR is better than it looks!

    Well, there’s a backhanded compliment if I’ve ever written one. The implication is that Skyrim VR doesn’t look good, but as a game, it is better than it looks. Yep, that’s exactly right. It looks surprisingly bad on my PS4 Pro and PSVR system. Like 640×480 bad. Well, maybe 1024×768 bad. Everything is jaggy, seemingly with low polygon count and low-res textures. The lighting is pretty bad too, with horrible shadows obscuring faces, for example. It’s also really cool and I highly recommend it.

    I played (and loved) Skyrim on PC with a few mods to make it look even better, but even vanilla Skyrim from ages ago when it was released looks better than Skyrim VR. It looks like they must have needed to dumb down the graphics so it would work on the original PS4. It really does look like it is running on a low-spec machine at 1024×768 resolution. That is, until you realize that the world revolves around you smoothly as you move your head.

    As a VR gameplay experience, Skyrim VR is excellent. The VR headset tracking is perfect, and the control scheme I’m using (using the Dualshock 4 rather than dual Move controllers) is intuitive and outstanding. I haven’t played too far, but because of the VR view, I felt much more connected to the gameplay than playing normal Skyrim. I’m using the Dualshock 4 controller scheme because it makes movement simple and doesn’t require lots of flailing around in my limited space to swing weapons. I will try the Move controller mode sometime so I can figure out which I prefer. The right stick on the Dualshock controller is normally the camera control, but you’d think that would work poorly with headset tracking and induce nausea. It is still camera control, but it does a quick rotation of maybe 45 degrees, so all finer look/aim is done with the headset tracking. This makes gameplay easy, because turning around just requires a few taps on the right stick rather than turning my body and head around or however else it could be done. I applaud the control scheme that I’ve used so far.

    The game is just like I remember it, but aiming is precise and looking around is very immersive. If you have a PSVR and any fond memories of Skyrim, get Skyrim VR – so far, it is very cool!

    My only concern is that I will really miss the mod that prevents my follower from being permanently killed. Since they’re so stupid and just run into battle without any thought to their own welfare, things could get ugly.

  • Enjoyed the Titanfall 2 single player campaign

    I recently finished Titanfall 2’s single player campaign. It isn’t too long, but it is well done, fun, and hits you right in the feels. The story holds together with a fair bit of pilot (out of the Titan) action as well as some really fun Titan-on-Titan battles, and a Titan boss fight at the end of each chapter.

    The checkpoints are pretty frequent (with exceptions, below), so even if you make a mistake and die, you’ll be back in the action very quickly. In “normal” difficulty, the battles aren’t too tough, and since my goal was to experience the story, normal mode was good enough for me.

    The mechanics and controls are very intuitive and convenient, so the game felt very comfortable (I played the original Titanfall on PC and, later, Xbox One, but am now playing on PS4, and it works fine). The graphics are pretty good, as is the sound and voice acting (though everyone has a South African accent, which is somewhat amusing – I didn’t expect South Africa to be the first to colonize other planets, though perhaps Elon Musk had something to do with that). There are some very interesting game mechanics in the middle of the story that I won’t spoil, but they’re pretty awesome and lead to some nifty puzzles.

    There are some nifty collection parts to the missions too. Most areas have some pilot helmets hidden around them, so collecting them gives a nice sense of accomplishment (though I didn’t prioritize it, so didn’t always collect all of them). Some of the helmets are pretty obvious and easy to get, while some I stumbled upon by accident, and a few were visible, but in areas I had no idea how to get to.

    My only complaint is that some of the wall-jumping puzzle sections are incredibly frustrating, and there are no checkpoints in the middle, so I had to start over (and over and over and over…). Two in particular were really annoying. I knew exactly what I had to do, but getting the timing, jumps, and speed right can be a challenge. After making seemingly endless (but probably 25) attempts on one, I even tried lowering the difficulty to easy, but that doesn’t seem to affect the wall running difficultly. Eventually I got it by watching people do it on YouTube and tried to exactly follow their path.

    The campaign for Titanfall 2 is good fun, pretty challenging, and well worth it. Then I did just a taste of the multiplayer, and that was fun too (though I was pretty bad at it). Well worth getting!

  • Star Trek Online for PS4 is pretty good!

    Star Trek Online for PS4 is Star Trek Online. Sure, the controls are different from the PC version, and it’s a little dumbed down, but the basics of the game is still there and it is still fun. It also looks pretty good, so they’re taking good advantage of the PS4’s graphics capabilities. There were a few bugs that I ran into, but none game-breaking, and I can’t link my Arc account for some reason (perhaps because I have a lifetime subscription on the PC version), but the game was entirely playable. If I didn’t have so many hours invested (is that the right word for a game?) in the PC version, I’d play it more in a heartbeat.

    The control scheme is the biggest change from the PC version. In space, it uses the gamepad sticks very intuitively for ship control and camera control. Since the gamepad only has a few buttons, we only get a few powers that we can use, but the L1 button (left bumper for you Xbox folks) can be held down to bring up a radial menu of powers, it tends to work out. R2 (right trigger) fires phasers, while R1 fires torpedoes if they’re bearing on your target. Switching energy profiles is easy with the D-Pad, as is speed control. The ground controls are similar, but it uses “shooter” mode rather than RPG mode (options in the PC version). L2 is Aim Down Sight. Overall the control scheme is simple and works well.

    I’ve been using a gamepad with STO on PC from the beginning, and I have lots of powers mapped by using triggers and bumpers as modifiers for the ABXY buttons on my Xbox 360 controller. On the PC version we’d be at a severe disadvantage if we could only access a few powers, so we’ll have to see how the console version compensates for that.

    The early missions are a bit of a mash-up of the original Borg invasion missions from the early days and the more current Star Fleet Academy stuff, but fairly well done and a nice introduction to the controls and to the game. Loot drops are auto-looted if you get close, which is a nice improvement. I’ve never spent much time in shooter mode on ground missions on the PC, but I see that works pretty well on the PS4.

    It looks like the Temporal Agent start isn’t available on the PS4 version, which is a bit of a shame, given the tie in with the 50th anniversary of Star Trek, but perhaps it will come later.

    I did pick up the free (yesterday) 23rd century costume pack as well as a nifty Andorian Escort ship that was also free. That ship rocks – it’s almost unfair how quickly it stomps enemy ships to the curb. I don’t know if it was a mistake or not, but I’m happy I got it.

    My biggest disappointment is that I can’t link my Arc account to the PS4 version. I get to the Link Accounts screen, press the button, then the screen just reloads each time I press it. I’d sure like to be able to link my lifetime account and thousands of Zen to the PS4 version. I don’t actually want to play my PC characters on the PS4, but I’d sure like the unlocks I’ve earned over the years. If I can’t do that, my play time with the PS4 version may be at an end or at least very minimal, since my best experience with STO is going to be on the PC.

    If you’re an existing STO player, there probably isn’t a compelling reason to play on the console version, but the console version is probably much better for people that are new to Star Trek Online.

  • I like The Division’s Matchmaking

    I’ve had good luck with matchmaking in The Division and think it is very good. I can’t quite put my finger on why I think it is superior to Destiny’s matchmaking, but I think it just works better. In Destiny, I’ve always hated playing with randoms for Strikes, but the PUGs I’ve played with in The Division have been good.

    Perhaps the first thing is that The Division doesn’t force you to group up, at least for the normal missions (which are all I’ve tried). If you’re good enough, you can solo them, though that’s quite a challenge most of the time. If you choose to group up, it is very easy. You can choose to matchmake from the map or from the start of the mission. So far, it has worked very well for me, and I haven’t run into any AFKers, which have been so prevalent in Destiny. In fact, the randoms I’ve played with have been as good or better than I am.

    The only downside of The Division’s matchmade groups comes are the end of the mission. In Destiny, the fireteam is dissolved and you go back to orbit. In The Division, you come out of the mission’s building, blinking in the sunlight, standing around in confusion figuring out what to do next. In other words, you’re still in the group. If you travel to your base or a safe house, you’re still in the group. You actually have to leave the group to get back to your own instance of the world. This isn’t a terrible burden or anything, but it is slightly uncomfortable. I don’t have a great suggestion on how to fix it, either, so it’s something that we’ll have to live with, and that’s okay.