Tag: iPhone

  • It’s easy to lose yourself in the world of Pokémon Go

    Last week, I installed Pokémon Go as a bit of a science experiment. I wanted to understand why so many people have their faces glued to their screens even more than usual, falling of cliffs and the like. My wife also wanted to know if there was a lot of Pokémon activity near our house, so, of course, I volunteered to study the issue. (It turns out there are a couple of Pokestops near our house, which could account for some of the activity.)

    When I installed it, I picked up the initial Pokémon that appeared in front of me, then didn’t do much with it until Saturday night. We were on our way back from a family gathering, and my wife was driving, so I pulled out the phone and looked for Pokémon (is that the plural of Pokémon?).

    While we were on the freeway, I didn’t see a single Pokémon. I saw evidence that they were in the surrounding neighborhoods, but none appeared to me, which is good, because we don’t need more distracted drivers. Once we got off the freeway, however, things changed. I live in a touristy town, so along the main drag, there were several Pokestops per block, many of which were accessible as we were driving, so I collected many, many Pokeballs. This is good, because I’m pretty bad at flicking the Pokeballs to capture a Pokémon, so I need a lot. In addition, many Pokémon showed up for me to capture, some of them repeats, but still, it was very easy to capture a bunch. I can’t tell you how many I have right now, because the servers seem to be down, as usual, but I jumped from Level 1 to Level 4 pretty quickly.

    The reason I say it is easy to lose yourself in the game in the title of this article is that the 20 or 30 minutes it took me to catch my Pokémon went by in a flash. I completely lost track of time, I was so busy accessing Pokestops and capturing Pokémon. I’ll even say it was fun. But it really takes you out of the moment and requires lots of concentration, so I understand why people fall of cliffs or walk into walls. For a casual game, it is surprisingly intense.

     

  • iPad/iPhone Best App voting

    A website called BestAppEver is having votes for the best iOS app in many categories.

    If you have some favorite apps, cast your vote at:
    http://bestappever.com/vote/

    I have cast my votes for outstanding games, such as the amazing Pocket Legends and the delightful Pocket Frogs! If you’re not playing those two, give them a look!

  • Too many games!

    Gosh, it’s a real problem that I have too many games to play and not enough time. Lord of the Rings Online had a recent update that fixed Lore Masters a bit and made positive changes to crafting. I’m really enjoying LOTRO!

    But now, Star Trek Online has put out the Season 3 update, so I need to check that out, perhaps with a new character, as they too claim to have improved crafting, among other things.

    I haven’t even had time to get back to Alan Wake for a week now, let alone Pocket Legends, Pocket Frogs, Dragon Age DLC, and all the other games that appeal to me. And I haven’t turned on either PS3 in over a month! Well, perhaps I’ll get some time over the holidays!

  • On “Freemium” Games

    I’ve been playing a lot of “freemium” games lately and have had some thoughts on them. A freemium game is free to play, but builds in mechanisms for the user to pay real money for premium features or goodies. Some of my favorite freemium games include Pocket Legends, Lord of the Rings Online, Pocket Frogs, and ElementZ HD.  In all these cases, the game is free to download and play and you don’t have to put any money in to have fun. There are other games that are very money grubbing and annoying about needing money to play well. Examples of that include GodFinger for iPhone and pretty much all the “farm” and “kingdom” games on iPhone and iPad. In these money-grubbing games, the grind would be made easier if you just had more mojo or power or whatever valuable stuff, and the game maker would be happy to sell you some. In most cases, you can earn mojo or power or gold, but at a pretty lousy rate. I’ll discuss premium features of the games I like in turn below.

    Some games, like Pocket Frogs, are freemium, but that doesn’t take away from the enjoyment one bit. In Pocket Frogs, the consumables are coins, stamps, and potions, each of which can be bought in the store for real money. The good news is that if you play the game “right,” meaning you play to earn experience to rise in level, you spend a bit of time out in the pond with your frogs gaining experience. In the pond, you occasionally come across gifts, most of which are a few coins, a stamp or two, some potions, or another frog. Sometimes, however, you hit a red gift that has 300 coins or a new habitat (usually worth a lot. Never buy habitats — you’ll get all you can use in the pond.). So if you have a modicum of patience and like taming the frogs in the pond, which I do because it is relaxing, then you can play the game without ever putting in a penny. While I really like this model and this game, it may not be making too much money for the game devs.

    In ElementZ HD, the commodity is “coins.” Certain special buttons that can provide significant advantage cost some number of coins to use, and while coins are occasionally won during the game, the total quickly dwindles if you use those power-ups. Since my wife and I play ElementZ HD for fun rather than trying to always beat the high scores (which we’ll never do), we have lots of coins and never use the power-ups, so again, not the best business model, but a fun game.

    Lord of the Rings Online, however, might have a viable business model. You can have fun without paying a penny, but if you put a little bit of money in, the game will be a lot better. Things you can buy from the LOTRO store include quest packs, more inventory, horse riding skills (and horses), small character upgrades, and potions and such. Some of the items, such as the quest packs, are unlocked for all characters in an account, while specific upgrades are linked to a particular character. The store also has occasional sales, so wait for them to buy things like quest packs, which you will get to later, but probably don’t need just now. I have bought the riding skill, inventory bags, quest packs, and perhaps one minor trait upgrade. You can buy horses in game for 500 gold, once you have the riding skill, but that took me a long time to get as a newbie character (but I did it). The truly lazy can buy horses in the store for somewhere around $8-10. The game awards Turbine Points (the LOTRO store currency) for certain deeds, but it does so at a slow enough rate that plonking down $20 will allow you to have more fun and less frustration (particularly with inventory – buy the bags).

    Since Pocket Legends is an MMORPG on the iPad (and iPhone), it too is made more fun with premium features. The items available for “platinum,” the store’s currency, include weapons and armor, outfits, potions, and quest packs. I bought some armor and a good weapon in the store for just a few platinum (less than 5 total, I think, so less than a dollar’s worth) and it made the game a lot more fun. I played with two others few some levels last night and it was terrific. I was a level 7 warrior, and my compatriots were a level 9 magic user and a level 5 archer, which was a great combination. While I tanked, the magic user healed us and blasted enemies and the archer did ranged damage. With my new armor, I was able to handle more punishment from the zombie hoards and my new weapon kicked butt! I haven’t bought quest packs yet, since I’m just getting started, but will do so soon. I don’t yet know if quest packs are account-wide or character specific, but I assume the weapons and armor from the store are character specific.

    So the bottom line is that putting some money into premium features makes good sense for the freemium MMORPGs, but perhaps less sense for more casual games. In any case, the amount of money needed is fairly small to make noticeable enhancements to the MMORPG games. With each of these 4 games, the feeling that you need to pay money to play is not prevalent and obtrusive, as it is in some other freemium games that I don’t want to play for that reason even if they were fun.

  • Free MMORPGs for all!

    I’ve been enjoying two free-to-play MMORPGs a lot recently. Lord of the Rings Online is a terrific MMORPG for the PC with good combat, skills, and even crafting. I’ve been working on my prospector and jeweler crafting in order to be able to make good stuff for my kinship. I joined a pretty terrific kinship that supports each other and helps those of us that get stuck sometimes. One member loaded me up with good armor and a staff that was way better than what I had collected. I went on a fellowship quest into the Great Barrow with several of my kin yesterday. It’s a good thing. Join LOTRO and find a good kinship.

    I’ve also written about Pocket Legends a bit. It’s an iPad (and iPhone) MMORPG that is easy to pick up and quick to get into the quests and find a group to play with (okay, it’s pretty much automatic, if you let it choose for you). It’s pretty darn cool to play with people from all over the country or world while just tapping away on the iPad. Very nifty!

    Now I see that Champions Online is going to go free-to-play. I’ve heard very good things about CO, but I think I will hold off, since I’ve already got way too many games and not enough time.

    Finally, I’m enjoying Star Trek Online’s weekly episodes. They have some pretty tough ground battles against interesting opponents. I know STO isn’t free, but I already paid for the lifetime membership, so it seems that way to me. It is still a bit annoying with the Cryptic Store where they want you to buy ships and more, but the hustling for money isn’t quite as acute as in Pocket Legends or LOTRO. I did put some money into LOTRO to buy some quest packs and some inventory space, so I’ll have to see if I continue to enjoy Pocket Legends before I put much money into it.

    By the way, I saw a tweet that said the closed beta for the Android version of Pocket Legends has started, so it will be available to even non-Apple folks. Of course the lack of consistency in the hardware (resolution, speed, etc.) may make the UI more challenging, but I’m glad they’re making the effort.

  • More Pocket Legends

    Though I have managed to fix my gaming PC’s power supply, I’ve been playing a bit more Pocket Legends, the iPad and iPhone MMORPG, because it is fun. I’m also posting some pictures so you can see how good it looks on the iPad screen (though for some reason, the less-than-helpful WordPress iPad app resized the images to 640×480 when I selected the “Large” size – apparently they’re still living in 1987 when 640×480 was respectable, though not good).

    In the first picture, I’m in my zombie costume having talked to Halloween Hal and being told I need a costume to participate in the Halloween activities. Isn’t the zombie costume a costume? Apparently not, as old Hal wants me to buy a costume in the store for 5 platinum, which is tough, since I don’t have any platinum pieces and not too many gold either. So that’s a bummer.

    So I gave up on Halloween and went back to my quests, which are more fun anyway. The great thing about Pocket Legends is that it is very easy to get to your quests. In the quest description, there’s a button to take you there. So I zapped back to the dungeon to find some things and kill a particularly nasty zombie. As you can see from the image below, there were 3 other players there, and we all worked together to beat the quests. It was somewhat hard, because the tough zombie was really difficult and wiped us all out once or twice, but we finished the quest and got through.

    Playing with a group is good, and this was a good group (you can see from the chat in the image below that one of my compatriots thought so as well). We had a couple fighters, an archer, and a magic user, which is a great mix. Having a magic user is key, because they can do group heals, which is essential with the fast zombies. You can see my health is low, so I needed the healing help.

    Pocket Legends is good fun and well worth a look on both iPad and iPhone. I’m thinking of trying a magic user character next time…

  • Pocket Legends

    Because my main gaming PC is still down for the count because of power supply problems, I started playing Pocket Legends on the iPad. This is a pretty interesting MMORPG that looks very good on iPad (and is playable on iPhone too). The user interface is very simple, with a tap to designate a target, a tap to commence attack, and other tap buttons to for special powers or attacks. Swiping sideways rotates the camera view (I would like to be able to reverse the direction, as it seems a bit unintuitive the way it is, but there doesn’t seems to be an option).

    I started as a warrior, which is usually the safe way to go. I had armor, a sword, and shield to start. After a few cakewalk solo training missions, the game puts you in a town where other players gather. Once you get a quest, you can transport to the start of the quest. The first quest started off really easy, but the difficulty level got brutal, as some very tough and fast zombies appeared. Luckily, other players are around to help thin the enemy, but they are all at different stages of the mission, so may have different goals, so player groups tend not to be coordinated. A few levels in, even though I had better gear, I was regularly being wiped by zombie hoards. I stopped there, so I don’t know if it gets better. I do know that I saw magic users doing huge damage and healing, so perhaps that would be a better way to go. I will have to revisit it.

    In short, if you are interested in an easy-to-pick-up MMORPG that looks good on iPad (and iPhone), try Pocket Legends. It’s free and really nifty.

    As an update, I just checked out PL on the iPhone. The same character is accessible there, since it’s in the cloud. Since the screen is so much smaller, navigation is done by a virtual joystick, but otherwise, chat and actions are available. Kinda cool, but I think I’ll stick to the iPad version and its larger screen size.

  • Myst for iPhone

    I bought Myst for iPhone because it was only $2 and it was one of my favorite games back in prehistoric times.

    Myst is a beautiful puzzle/adventure game that was beautifully rendered (at the time) and filled with luscious sounds and mystery.

    While the scenes are mostly static, the world is interesting. These images are of Myst Island, but there are other islands that the nameless player needs to explore to unlock the mysteries of Myst. There are lots of mechanical puzzles and much more.

  • Pocket Frogs on iPhone

    I took a look at Pocket Frogs on the iPhone, just to see if it is as nice looking on iPhone as on the iPad. It sure is. You can see from these images that it looks very much the same as on the iPad. I will likely not play any more on the iPhone, because it doesn’t make sense to have two stables of frogs. But at least it looks like it is not only possible to play on the iPhone, but it should be great to play on the iPhone!

  • Final Fantasy I & II for iPhone on Sale

    I notice that Final Fantasy I and II for iPhone are on sale in the App Store for $4 each. I enjoyed Final Fantasy XIII on the PS3 and Crisis Core on the PSP, but these games look too retro even for me. I am sure they provide many hours of gameplay, but I tend not to spend hours playing iPhone games. Travelers could enjoy such long diversion on trans-oceanic flights.

    I haven’t made up my mind if I should splurge and just buy one (probably FF II) just so I can try it out. They’re on sale for the week, apparently…